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- /*
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "AP_Beacon.h"
- #include "AP_Beacon_Backend.h"
- #include "AP_Beacon_Pozyx.h"
- #include "AP_Beacon_Marvelmind.h"
- #include "AP_Beacon_SITL.h"
- #include <AP_Common/Location.h>
- extern const AP_HAL::HAL &hal;
- // table of user settable parameters
- const AP_Param::GroupInfo AP_Beacon::var_info[] = {
- // @Param: _TYPE
- // @DisplayName: Beacon based position estimation device type
- // @Description: What type of beacon based position estimation device is connected
- // @Values: 0:None,1:Pozyx,2:Marvelmind,10:SITL
- // @User: Advanced
- AP_GROUPINFO("_TYPE", 0, AP_Beacon, _type, 0),
- // @Param: _LATITUDE
- // @DisplayName: Beacon origin's latitude
- // @Description: Beacon origin's latitude
- // @Units: deg
- // @Increment: 0.000001
- // @Range: -90 90
- // @User: Advanced
- AP_GROUPINFO("_LATITUDE", 1, AP_Beacon, origin_lat, 0),
- // @Param: _LONGITUDE
- // @DisplayName: Beacon origin's longitude
- // @Description: Beacon origin's longitude
- // @Units: deg
- // @Increment: 0.000001
- // @Range: -180 180
- // @User: Advanced
- AP_GROUPINFO("_LONGITUDE", 2, AP_Beacon, origin_lon, 0),
- // @Param: _ALT
- // @DisplayName: Beacon origin's altitude above sealevel in meters
- // @Description: Beacon origin's altitude above sealevel in meters
- // @Units: m
- // @Increment: 1
- // @Range: 0 10000
- // @User: Advanced
- AP_GROUPINFO("_ALT", 3, AP_Beacon, origin_alt, 0),
- // @Param: _ORIENT_YAW
- // @DisplayName: Beacon systems rotation from north in degrees
- // @Description: Beacon systems rotation from north in degrees
- // @Units: deg
- // @Increment: 1
- // @Range: -180 +180
- // @User: Advanced
- AP_GROUPINFO("_ORIENT_YAW", 4, AP_Beacon, orient_yaw, 0),
- AP_GROUPEND
- };
- AP_Beacon::AP_Beacon(AP_SerialManager &_serial_manager) :
- serial_manager(_serial_manager)
- {
- #if CONFIG_HAL_BOARD == HAL_BOARD_SITL
- if (_singleton != nullptr) {
- AP_HAL::panic("Fence must be singleton");
- }
- #endif
- _singleton = this;
- AP_Param::setup_object_defaults(this, var_info);
- }
- // initialise the AP_Beacon class
- void AP_Beacon::init(void)
- {
- if (_driver != nullptr) {
- // init called a 2nd time?
- return;
- }
- // create backend
- if (_type == AP_BeaconType_Pozyx) {
- _driver = new AP_Beacon_Pozyx(*this, serial_manager);
- } else if (_type == AP_BeaconType_Marvelmind) {
- _driver = new AP_Beacon_Marvelmind(*this, serial_manager);
- }
- #if CONFIG_HAL_BOARD == HAL_BOARD_SITL
- if (_type == AP_BeaconType_SITL) {
- _driver = new AP_Beacon_SITL(*this);
- }
- #endif
- }
- // return true if beacon feature is enabled
- bool AP_Beacon::enabled(void)
- {
- return (_type != AP_BeaconType_None);
- }
- // return true if sensor is basically healthy (we are receiving data)
- bool AP_Beacon::healthy(void)
- {
- if (!device_ready()) {
- return false;
- }
- return _driver->healthy();
- }
- // update state. This should be called often from the main loop
- void AP_Beacon::update(void)
- {
- if (!device_ready()) {
- return;
- }
- _driver->update();
- // update boundary for fence
- update_boundary_points();
- }
- // return origin of position estimate system
- bool AP_Beacon::get_origin(Location &origin_loc) const
- {
- if (!device_ready()) {
- return false;
- }
- // check for un-initialised origin
- if (is_zero(origin_lat) && is_zero(origin_lon) && is_zero(origin_alt)) {
- return false;
- }
- // return origin
- origin_loc = {};
- origin_loc.lat = origin_lat * 1.0e7f;
- origin_loc.lng = origin_lon * 1.0e7f;
- origin_loc.alt = origin_alt * 100;
- return true;
- }
- // return position in NED from position estimate system's origin in meters
- bool AP_Beacon::get_vehicle_position_ned(Vector3f &position, float& accuracy_estimate) const
- {
- if (!device_ready()) {
- return false;
- }
- // check for timeout
- if (AP_HAL::millis() - veh_pos_update_ms > AP_BEACON_TIMEOUT_MS) {
- return false;
- }
- // return position
- position = veh_pos_ned;
- accuracy_estimate = veh_pos_accuracy;
- return true;
- }
- // return the number of beacons
- uint8_t AP_Beacon::count() const
- {
- if (!device_ready()) {
- return 0;
- }
- return num_beacons;
- }
- // return all beacon data
- bool AP_Beacon::get_beacon_data(uint8_t beacon_instance, struct BeaconState& state) const
- {
- if (!device_ready() || beacon_instance >= num_beacons) {
- return false;
- }
- state = beacon_state[beacon_instance];
- return true;
- }
- // return individual beacon's id
- uint8_t AP_Beacon::beacon_id(uint8_t beacon_instance) const
- {
- if (beacon_instance >= num_beacons) {
- return 0;
- }
- return beacon_state[beacon_instance].id;
- }
- // return beacon health
- bool AP_Beacon::beacon_healthy(uint8_t beacon_instance) const
- {
- if (beacon_instance >= num_beacons) {
- return false;
- }
- return beacon_state[beacon_instance].healthy;
- }
- // return distance to beacon in meters
- float AP_Beacon::beacon_distance(uint8_t beacon_instance) const
- {
- if (!beacon_state[beacon_instance].healthy || beacon_instance >= num_beacons) {
- return 0.0f;
- }
- return beacon_state[beacon_instance].distance;
- }
- // return beacon position in meters
- Vector3f AP_Beacon::beacon_position(uint8_t beacon_instance) const
- {
- if (!device_ready() || beacon_instance >= num_beacons) {
- Vector3f temp = {};
- return temp;
- }
- return beacon_state[beacon_instance].position;
- }
- // return last update time from beacon in milliseconds
- uint32_t AP_Beacon::beacon_last_update_ms(uint8_t beacon_instance) const
- {
- if (_type == AP_BeaconType_None || beacon_instance >= num_beacons) {
- return 0;
- }
- return beacon_state[beacon_instance].distance_update_ms;
- }
- // create fence boundary points
- void AP_Beacon::update_boundary_points()
- {
- // we need three beacons at least to create boundary fence.
- // update boundary fence if number of beacons changes
- if (!device_ready() || num_beacons < AP_BEACON_MINIMUM_FENCE_BEACONS || boundary_num_beacons == num_beacons) {
- return;
- }
- // record number of beacons so we do not repeat calculations
- boundary_num_beacons = num_beacons;
- // accumulate beacon points
- Vector2f beacon_points[AP_BEACON_MAX_BEACONS];
- for (uint8_t index = 0; index < num_beacons; index++) {
- const Vector3f& point_3d = beacon_position(index);
- beacon_points[index].x = point_3d.x;
- beacon_points[index].y = point_3d.y;
- }
- // create polygon around boundary points using the following algorithm
- // set the "current point" as the first boundary point
- // loop through all the boundary points looking for the point which creates a vector (from the current point to this new point) with the lowest angle
- // check if point is already in boundary
- // - no: add to boundary, move current point to this new point and repeat the above
- // - yes: we've completed the bounding box, delete any boundary points found earlier than the duplicate
- Vector2f boundary_points[AP_BEACON_MAX_BEACONS+1]; // array of boundary points
- uint8_t curr_boundary_idx = 0; // index into boundary_sorted index. always points to the highest filled in element of the array
- uint8_t curr_beacon_idx = 0; // index into beacon_point array. point indexed is same point as curr_boundary_idx's
- // initialise first point of boundary_sorted with first beacon's position (this point may be removed later if it is found to not be on the outer boundary)
- boundary_points[curr_boundary_idx] = beacon_points[curr_beacon_idx];
- bool boundary_success = false; // true once the boundary has been successfully found
- bool boundary_failure = false; // true if we fail to build the boundary
- float start_angle = 0.0f; // starting angle used when searching for next boundary point, on each iteration this climbs but never climbs past PI * 2
- while (!boundary_success && !boundary_failure) {
- // look for next outer point
- uint8_t next_idx;
- float next_angle;
- if (get_next_boundary_point(beacon_points, num_beacons, curr_beacon_idx, start_angle, next_idx, next_angle)) {
- // add boundary point to boundary_sorted array
- curr_boundary_idx++;
- boundary_points[curr_boundary_idx] = beacon_points[next_idx];
- curr_beacon_idx = next_idx;
- start_angle = next_angle;
- // check if we have a complete boundary by looking for duplicate points within the boundary_sorted
- uint8_t dup_idx = 0;
- bool dup_found = false;
- while (dup_idx < curr_boundary_idx && !dup_found) {
- dup_found = (boundary_points[dup_idx] == boundary_points[curr_boundary_idx]);
- if (!dup_found) {
- dup_idx++;
- }
- }
- // if duplicate is found, remove all boundary points before the duplicate because they are inner points
- if (dup_found) {
- // note that the closing/duplicate point is not
- // included in the boundary points.
- const uint8_t num_pts = curr_boundary_idx - dup_idx;
- if (num_pts >= AP_BEACON_MINIMUM_FENCE_BEACONS) { // we consider three points to be a polygon
- // success, copy boundary points to boundary array and convert meters to cm
- for (uint8_t j = 0; j < num_pts; j++) {
- boundary[j] = boundary_points[j+dup_idx] * 100.0f;
- }
- boundary_num_points = num_pts;
- boundary_success = true;
- } else {
- // boundary has too few points
- boundary_failure = true;
- }
- }
- } else {
- // failed to create boundary - give up!
- boundary_failure = true;
- }
- }
- // clear boundary on failure
- if (boundary_failure) {
- boundary_num_points = 0;
- }
- }
- // find next boundary point from an array of boundary points given the current index into that array
- // returns true if a next point can be found
- // current_index should be an index into the boundary_pts array
- // start_angle is an angle (in radians), the search will sweep clockwise from this angle
- // the index of the next point is returned in the next_index argument
- // the angle to the next point is returned in the next_angle argument
- bool AP_Beacon::get_next_boundary_point(const Vector2f* boundary_pts, uint8_t num_points, uint8_t current_index, float start_angle, uint8_t& next_index, float& next_angle)
- {
- // sanity check
- if (boundary_pts == nullptr || current_index >= num_points) {
- return false;
- }
- // get current point
- Vector2f curr_point = boundary_pts[current_index];
- // search through all points for next boundary point in a clockwise direction
- float lowest_angle = M_PI_2;
- float lowest_angle_relative = M_PI_2;
- bool lowest_found = false;
- uint8_t lowest_index = 0;
- for (uint8_t i=0; i < num_points; i++) {
- if (i != current_index) {
- Vector2f vec = boundary_pts[i] - curr_point;
- if (!vec.is_zero()) {
- float angle = wrap_2PI(atan2f(vec.y, vec.x));
- float angle_relative = wrap_2PI(angle - start_angle);
- if ((angle_relative < lowest_angle_relative) || !lowest_found) {
- lowest_angle = angle;
- lowest_angle_relative = angle_relative;
- lowest_index = i;
- lowest_found = true;
- }
- }
- }
- }
- // return results
- if (lowest_found) {
- next_index = lowest_index;
- next_angle = lowest_angle;
- }
- return lowest_found;
- }
- // return fence boundary array
- const Vector2f* AP_Beacon::get_boundary_points(uint16_t& num_points) const
- {
- if (!device_ready()) {
- num_points = 0;
- return nullptr;
- }
- num_points = boundary_num_points;
- return boundary;
- }
- // check if the device is ready
- bool AP_Beacon::device_ready(void) const
- {
- return ((_driver != nullptr) && (_type != AP_BeaconType_None));
- }
- // singleton instance
- AP_Beacon *AP_Beacon::_singleton;
- namespace AP {
- AP_Beacon *beacon()
- {
- return AP_Beacon::get_singleton();
- }
- }
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