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- #pragma once
- #include <AP_Common/AP_Common.h>
- #include <AP_Common/Location.h>
- #include <AP_Math/AP_Math.h>
- #include <AP_HAL/AP_HAL.h>
- #include "AP_OAVisGraph.h"
- /*
- * Dijkstra's algorithm for path planning around polygon fence
- */
- class AP_OADijkstra {
- public:
- AP_OADijkstra();
- /* Do not allow copies */
- AP_OADijkstra(const AP_OADijkstra &other) = delete;
- AP_OADijkstra &operator=(const AP_OADijkstra&) = delete;
- // set fence margin (in meters) used when creating "safe positions" within the polygon fence
- void set_fence_margin(float margin) { _polyfence_margin = MAX(margin, 0.0f); }
- // update return status enum
- enum AP_OADijkstra_State : uint8_t {
- DIJKSTRA_STATE_NOT_REQUIRED = 0,
- DIJKSTRA_STATE_ERROR,
- DIJKSTRA_STATE_SUCCESS
- };
- // calculate a destination to avoid the polygon fence
- // returns DIJKSTRA_STATE_SUCCESS and populates origin_new and destination_new if avoidance is required
- AP_OADijkstra_State update(const Location ¤t_loc, const Location &destination, Location& origin_new, Location& destination_new);
- private:
- // returns true if polygon fence is enabled
- bool polygon_fence_enabled() const;
- // check if polygon fence has been updated since we created the inner fence. returns true if changed
- bool check_polygon_fence_updated() const;
- // create a smaller polygon fence within the existing polygon fence
- // returns true on success
- bool create_polygon_fence_with_margin(float margin_cm);
- // create a visibility graph of the polygon fence
- // returns true on success
- // requires create_polygon_fence_with_margin to have been run
- bool create_polygon_fence_visgraph();
- // calculate shortest path from origin to destination
- // returns true on success
- // requires create_polygon_fence_with_margin and create_polygon_fence_visgraph to have been run
- // resulting path is stored in _shortest_path array as vector offsets from EKF origin
- bool calc_shortest_path(const Location &origin, const Location &destination);
- // shortest path state variables
- bool _polyfence_with_margin_ok;
- bool _polyfence_visgraph_ok;
- bool _shortest_path_ok;
- Location _destination_prev; // destination of previous iterations (used to determine if path should be re-calculated)
- uint8_t _path_idx_returned; // index into _path array which gives location vehicle should be currently moving towards
- // polygon fence (with margin) related variables
- float _polyfence_margin = 10;
- AP_ExpandingArray<Vector2f> _polyfence_pts;
- uint8_t _polyfence_numpoints;
- uint32_t _polyfence_update_ms; // system time of boundary update from AC_Fence (used to detect changes to polygon fence)
- // visibility graphs
- AP_OAVisGraph _polyfence_visgraph;
- AP_OAVisGraph _source_visgraph;
- AP_OAVisGraph _destination_visgraph;
- // updates visibility graph for a given position which is an offset (in cm) from the ekf origin
- // to add an additional position (i.e. the destination) set add_extra_position = true and provide the position in the extra_position argument
- // requires create_polygon_fence_with_margin to have been run
- // returns true on success
- bool update_visgraph(AP_OAVisGraph& visgraph, const AP_OAVisGraph::OAItemID& oaid, const Vector2f &position, bool add_extra_position = false, Vector2f extra_position = Vector2f(0,0));
- typedef uint8_t node_index; // indices into short path data
- struct ShortPathNode {
- AP_OAVisGraph::OAItemID id; // unique id for node (combination of type and id number)
- bool visited; // true if all this node's neighbour's distances have been updated
- node_index distance_from_idx; // index into _short_path_data from where distance was updated (or 255 if not set)
- float distance_cm; // distance from source (number is tentative until this node is the current node and/or visited = true)
- };
- AP_ExpandingArray<ShortPathNode> _short_path_data;
- node_index _short_path_data_numpoints; // number of elements in _short_path_data array
- // update total distance for all nodes visible from current node
- // curr_node_idx is an index into the _short_path_data array
- void update_visible_node_distances(node_index curr_node_idx);
- // find a node's index into _short_path_data array from it's id (i.e. id type and id number)
- // returns true if successful and node_idx is updated
- bool find_node_from_id(const AP_OAVisGraph::OAItemID &id, node_index &node_idx) const;
- // find index of node with lowest tentative distance (ignore visited nodes)
- // returns true if successful and node_idx argument is updated
- bool find_closest_node_idx(node_index &node_idx) const;
- // final path variables and functions
- AP_ExpandingArray<AP_OAVisGraph::OAItemID> _path; // ids of points on return path in reverse order (i.e. destination is first element)
- uint8_t _path_numpoints; // number of points on return path
- Vector2f _path_source; // source point used in shortest path calculations (offset in cm from EKF origin)
- Vector2f _path_destination; // destination position used in shortest path calculations (offset in cm from EKF origin)
- // return point from final path as an offset (in cm) from the ekf origin
- bool get_shortest_path_point(uint8_t point_num, Vector2f& pos);
- };
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