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- #include "Sub.h"
- // Code to integrate AC_Fence library with main ArduSub code
- #if AC_FENCE == ENABLED
- // fence_check - ask fence library to check for breaches and initiate the response
- // called at 1hz
- void Sub::fence_check()
- {
- // ignore any fence activity when not armed
- if (!motors.armed()) {
- return;
- }
- const uint8_t orig_breaches = fence.get_breaches();
- // check for new breaches; new_breaches is bitmask of fence types breached
- const uint8_t new_breaches = fence.check();
- // if there is a new breach take action
- if (new_breaches) {
- // if the user wants some kind of response and motors are armed
- if (fence.get_action() != AC_FENCE_ACTION_REPORT_ONLY) {
- //
- // // disarm immediately if we think we are on the ground or in a manual flight mode with zero throttle
- // // don't disarm if the high-altitude fence has been broken because it's likely the user has pulled their throttle to zero to bring it down
- // if (ap.land_complete || (mode_has_manual_throttle(control_mode) && ap.throttle_zero && !failsafe.manual_control && ((fence.get_breaches() & AC_FENCE_TYPE_ALT_MAX)== 0))){
- // init_disarm_motors();
- // }else{
- // // if we are within 100m of the fence, RTL
- // if (fence.get_breach_distance(new_breaches) <= AC_FENCE_GIVE_UP_DISTANCE) {
- // if (!set_mode(RTL, MODE_REASON_FENCE_BREACH)) {
- // set_mode(LAND, MODE_REASON_FENCE_BREACH);
- // }
- // }else{
- // // if more than 100m outside the fence just force a land
- // set_mode(LAND, MODE_REASON_FENCE_BREACH);
- // }
- // }
- }
- AP::logger().Write_Error(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode(new_breaches));
- } else if (orig_breaches) {
- // record clearing of breach
- AP::logger().Write_Error(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode::ERROR_RESOLVED);
- }
- }
- #endif
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