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- /// @file AP_Navigation.h
- /// @brief generic navigation controller interface
- /*
- This defines a generic interface for navigation controllers. Each
- specific controller should be a subclass of this generic
- interface. All variables used by controllers should be in their
- own class.
- */
- #pragma once
- #include <AP_Common/AP_Common.h>
- class AP_Navigation {
- public:
- // return the desired roll angle in centi-degrees to move towards
- // the target waypoint
- virtual int32_t nav_roll_cd(void) const = 0;
- // return the desired lateral acceleration in m/s/s to move towards
- // the target waypoint
- virtual float lateral_acceleration(void) const = 0;
- // note: all centi-degree values returned in AP_Navigation should
- // be wrapped at -18000 to 18000 in centi-degrees.
- // return the tracking bearing that the navigation controller is
- // using in centi-degrees. This is used to display an arrow on
- // ground stations showing the effect of the cross-tracking in the
- // controller
- virtual int32_t nav_bearing_cd(void) const = 0;
- // return the difference between the vehicles current course and
- // the nav_bearing_cd() in centi-degrees. A positive value means
- // the vehicle is tracking too far to the left of the correct
- // bearing.
- virtual int32_t bearing_error_cd(void) const = 0;
- // return the target bearing in centi-degrees. This is the bearing
- // from the vehicles current position to the target waypoint. This
- // should be calculated in the update_*() functions below.
- virtual int32_t target_bearing_cd(void) const = 0;
- // return the crosstrack error in meters. This is the distance in
- // the X-Y plane that we are off the desired track
- virtual float crosstrack_error(void) const = 0;
- virtual float crosstrack_error_integrator(void) const { return 0; }
- // return the distance in meters at which a turn should commence
- // to allow the vehicle to neatly move to the next track in the
- // mission when approaching a waypoint. Assumes 90 degree turn
- virtual float turn_distance(float wp_radius) const = 0;
- // return the distance in meters at which a turn should commence
- // to allow the vehicle to neatly move to the next track in the
- // mission when approaching a waypoint
- virtual float turn_distance(float wp_radius, float turn_angle) const = 0;
- // return the target loiter radius for the current location that
- // will not cause excessive airframe loading
- virtual float loiter_radius(const float radius) const = 0;
- // update the internal state of the navigation controller, given
- // the previous and next waypoints. This is the step function for
- // navigation control for path following between two points. This
- // function is called at regular intervals (typically 10Hz). The
- // main flight code will call an output function (such as
- // nav_roll_cd()) after this function to ask for the new required
- // navigation attitude/steering.
- virtual void update_waypoint(const struct Location &prev_WP, const struct Location &next_WP, float dist_min = 0.0f) = 0;
- // update the internal state of the navigation controller for when
- // the vehicle has been commanded to circle about a point. This
- // is the step function for navigation control for circling. This
- // function is called at regular intervals (typically 10Hz). The
- // main flight code will call an output function (such as
- // nav_roll_cd()) after this function to ask for the new required
- // navigation attitude/steering.
- virtual void update_loiter(const struct Location ¢er_WP, float radius, int8_t loiter_direction) = 0;
- // update the internal state of the navigation controller, given a
- // fixed heading. This is the step function for navigation control
- // for a fixed heading. This function is called at regular
- // intervals (typically 10Hz). The main flight code will call an
- // output function (such as nav_roll_cd()) after this function to
- // ask for the new required navigation attitude/steering.
- virtual void update_heading_hold(int32_t navigation_heading_cd) = 0;
- // update the internal state of the navigation controller for
- // level flight on the current heading. This is the step function
- // for navigation control for level flight. This function is
- // called at regular intervals (typically 10Hz). The main flight
- // code will call an output function (such as nav_roll_cd()) after
- // this function to ask for the new required navigation
- // attitude/steering.
- virtual void update_level_flight(void) = 0;
- // return true if we have reached the target loiter location. This
- // may be a fuzzy decision, depending on internal navigation
- // parameters. For example the controller may return true only
- // when on the circular path around the waypoint, and not when
- // tracking towards the center. This function is only valid when
- // the update_loiter() method is used
- virtual bool reached_loiter_target(void) = 0;
- // notify Navigation controller that a new waypoint has just been
- // processed. This means that until we handle an update_XXX() function
- // the data is stale with old navigation information.
- virtual void set_data_is_stale(void) = 0;
- // return true if a new waypoint has been processed by mission
- // controller but the navigation controller still has old stale data
- // from previous waypoint navigation handling. This gets cleared on
- // every update_XXXXXX() call.
- virtual bool data_is_stale(void) const = 0;
- virtual void set_reverse(bool reverse) = 0;
- // add new navigation controllers to this enum. Users can then
- // select which navigation controller to use by setting the
- // NAV_CONTROLLER parameter
- enum ControllerType {
- CONTROLLER_DEFAULT = 0,
- CONTROLLER_L1 = 1
- };
- };
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