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- #! /usr/bin/env python
- # encoding: utf-8
- # CodeLite Project
- # Christian Klein (chrikle@berlios.de)
- # Created: Jan 2012
- # As templete for this file I used the msvs.py
- # I hope this template will work proper
- """
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions
- are met:
- 1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- 2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- 3. The name of the author may not be used to endorse or promote products
- derived from this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
- INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
- STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
- IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- """
- """
-
- To add this tool to your project:
- def options(conf):
- opt.load('codelite')
- It can be a good idea to add the sync_exec tool too.
- To generate solution files:
- $ waf configure codelite
- To customize the outputs, provide subclasses in your wscript files:
- from waflib.extras import codelite
- class vsnode_target(codelite.vsnode_target):
- def get_build_command(self, props):
- # likely to be required
- return "waf.bat build"
- def collect_source(self):
- # likely to be required
- ...
- class codelite_bar(codelite.codelite_generator):
- def init(self):
- codelite.codelite_generator.init(self)
- self.vsnode_target = vsnode_target
- The codelite class re-uses the same build() function for reading the targets (task generators),
- you may therefore specify codelite settings on the context object:
- def build(bld):
- bld.codelite_solution_name = 'foo.workspace'
- bld.waf_command = 'waf.bat'
- bld.projects_dir = bld.srcnode.make_node('')
- bld.projects_dir.mkdir()
- ASSUMPTIONS:
- * a project can be either a directory or a target, project files are written only for targets that have source files
- * each project is a vcxproj file, therefore the project uuid needs only to be a hash of the absolute path
- """
- import os, re, sys
- import uuid # requires python 2.5
- from waflib.Build import BuildContext
- from waflib import Utils, TaskGen, Logs, Task, Context, Node, Options
- HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)'
- PROJECT_TEMPLATE = r'''<?xml version="1.0" encoding="utf-8"?>
- <CodeLite_Project Name="${project.name}" InternalType="Library">
- <Plugins>
- <Plugin Name="qmake">
- <![CDATA[00010001N0005Release000000000000]]>
- </Plugin>
- </Plugins>
- <Description/>
- <Dependencies/>
- <VirtualDirectory Name="src">
- ${for x in project.source}
- ${if (project.get_key(x)=="sourcefile")}
- <File Name="${x.abspath()}"/>
- ${endif}
- ${endfor}
- </VirtualDirectory>
- <VirtualDirectory Name="include">
- ${for x in project.source}
- ${if (project.get_key(x)=="headerfile")}
- <File Name="${x.abspath()}"/>
- ${endif}
- ${endfor}
- </VirtualDirectory>
- <Settings Type="Dynamic Library">
- <GlobalSettings>
- <Compiler Options="" C_Options="">
- <IncludePath Value="."/>
- </Compiler>
- <Linker Options="">
- <LibraryPath Value="."/>
- </Linker>
- <ResourceCompiler Options=""/>
- </GlobalSettings>
- <Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
- <Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
- <IncludePath Value="."/>
- <IncludePath Value="."/>
- </Compiler>
- <Linker Options="" Required="yes">
- <LibraryPath Value=""/>
- </Linker>
- <ResourceCompiler Options="" Required="no"/>
- <General OutputFile="${xml:project.build_properties[0].output_file}" IntermediateDirectory="" Command="" CommandArguments="" PauseExecWhenProcTerminates="yes"/>
- <Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
- <![CDATA[]]>
- </Environment>
- <Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath="">
- <PostConnectCommands/>
- <StartupCommands/>
- </Releaseger>
- <PreBuild/>
- <PostBuild/>
- <CustomBuild Enabled="yes">
- $b = project.build_properties[0]}
- <RebuildCommand>${xml:project.get_rebuild_command(project.build_properties[0])}</RebuildCommand>
- <CleanCommand>${xml:project.get_clean_command(project.build_properties[0])}</CleanCommand>
- <BuildCommand>${xml:project.get_build_command(project.build_properties[0])}</BuildCommand>
- <Target Name="Install">${xml:project.get_install_command(project.build_properties[0])}</Target>
- <Target Name="Build and Install">${xml:project.get_build_and_install_command(project.build_properties[0])}</Target>
- <Target Name="Build All">${xml:project.get_build_all_command(project.build_properties[0])}</Target>
- <Target Name="Rebuild All">${xml:project.get_rebuild_all_command(project.build_properties[0])}</Target>
- <Target Name="Clean All">${xml:project.get_clean_all_command(project.build_properties[0])}</Target>
- <Target Name="Build and Install All">${xml:project.get_build_and_install_all_command(project.build_properties[0])}</Target>
- <PreprocessFileCommand/>
- <SingleFileCommand/>
- <MakefileGenerationCommand/>
- <ThirdPartyToolName>None</ThirdPartyToolName>
- <WorkingDirectory/>
- </CustomBuild>
- <AdditionalRules>
- <CustomPostBuild/>
- <CustomPreBuild/>
- </AdditionalRules>
- <Completion>
- <ClangCmpFlags/>
- <ClangPP/>
- <SearchPaths/>
- </Completion>
- </Configuration>
- <Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
- <Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
- <IncludePath Value="."/>
- </Compiler>
- <Linker Options="" Required="yes"/>
- <ResourceCompiler Options="" Required="no"/>
- <General OutputFile="" IntermediateDirectory="./Release" Command="" CommandArguments="" UseSeparateReleaseArgs="no" ReleaseArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
- <Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
- <![CDATA[
-
-
-
- ]]>
- </Environment>
- <Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath="">
- <PostConnectCommands/>
- <StartupCommands/>
- </Releaseger>
- <PreBuild/>
- <PostBuild/>
- <CustomBuild Enabled="no">
- <RebuildCommand/>
- <CleanCommand/>
- <BuildCommand/>
- <PreprocessFileCommand/>
- <SingleFileCommand/>
- <MakefileGenerationCommand/>
- <ThirdPartyToolName/>
- <WorkingDirectory/>
- </CustomBuild>
- <AdditionalRules>
- <CustomPostBuild/>
- <CustomPreBuild/>
- </AdditionalRules>
- <Completion>
- <ClangCmpFlags/>
- <ClangPP/>
- <SearchPaths/>
- </Completion>
- </Configuration>
- </Settings>
- </CodeLite_Project>'''
- SOLUTION_TEMPLATE = '''<?xml version="1.0" encoding="utf-8"?>
- <CodeLite_Workspace Name="${getattr(project, 'codelite_solution_name', None)[:-10]}" Database="./${getattr(project, 'codelite_solution_name', None)[:-10]}.tags">
- ${for p in project.all_projects}
- <Project Name = "${p.name}" Path = "${p.title}" Active="No"/>
- ${endfor}
- <BuildMatrix>
- <WorkspaceConfiguration Name="Release" Selected="yes">
- ${for p in project.all_projects}
- <Project Name="${p.name}" ConfigName="Release"/>
- ${endfor}
- </WorkspaceConfiguration>
- </BuildMatrix>
- </CodeLite_Workspace>'''
- COMPILE_TEMPLATE = '''def f(project):
- lst = []
- def xml_escape(value):
- return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">")
- %s
- #f = open('cmd.txt', 'w')
- #f.write(str(lst))
- #f.close()
- return ''.join(lst)
- '''
- reg_act = re.compile(r"(?P<backslash>\\)|(?P<dollar>\$\$)|(?P<subst>\$\{(?P<code>[^}]*?)\})", re.M)
- def compile_template(line):
- """
- Compile a template expression into a python function (like jsps, but way shorter)
- """
- extr = []
- def repl(match):
- g = match.group
- if g('dollar'):
- return "$"
- elif g('backslash'):
- return "\\"
- elif g('subst'):
- extr.append(g('code'))
- return "<<|@|>>"
- return None
- line2 = reg_act.sub(repl, line)
- params = line2.split('<<|@|>>')
- assert(extr)
- indent = 0
- buf = []
- app = buf.append
- def app(txt):
- buf.append(indent * '\t' + txt)
- for x in range(len(extr)):
- if params[x]:
- app("lst.append(%r)" % params[x])
- f = extr[x]
- if f.startswith(('if', 'for')):
- app(f + ':')
- indent += 1
- elif f.startswith('py:'):
- app(f[3:])
- elif f.startswith(('endif', 'endfor')):
- indent -= 1
- elif f.startswith(('else', 'elif')):
- indent -= 1
- app(f + ':')
- indent += 1
- elif f.startswith('xml:'):
- app('lst.append(xml_escape(%s))' % f[4:])
- else:
- #app('lst.append((%s) or "cannot find %s")' % (f, f))
- app('lst.append(%s)' % f)
- if extr:
- if params[-1]:
- app("lst.append(%r)" % params[-1])
- fun = COMPILE_TEMPLATE % "\n\t".join(buf)
- #print(fun)
- return Task.funex(fun)
- re_blank = re.compile('(\n|\r|\\s)*\n', re.M)
- def rm_blank_lines(txt):
- txt = re_blank.sub('\r\n', txt)
- return txt
- BOM = '\xef\xbb\xbf'
- try:
- BOM = bytes(BOM, 'latin-1') # python 3
- except (TypeError, NameError):
- pass
- def stealth_write(self, data, flags='wb'):
- try:
- unicode
- except NameError:
- data = data.encode('utf-8') # python 3
- else:
- data = data.decode(sys.getfilesystemencoding(), 'replace')
- data = data.encode('utf-8')
- if self.name.endswith('.project'):
- data = BOM + data
- try:
- txt = self.read(flags='rb')
- if txt != data:
- raise ValueError('must write')
- except (IOError, ValueError):
- self.write(data, flags=flags)
- else:
- Logs.debug('codelite: skipping %r', self)
- Node.Node.stealth_write = stealth_write
- re_quote = re.compile("[^a-zA-Z0-9-]")
- def quote(s):
- return re_quote.sub("_", s)
- def xml_escape(value):
- return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">")
- def make_uuid(v, prefix = None):
- """
- simple utility function
- """
- if isinstance(v, dict):
- keys = list(v.keys())
- keys.sort()
- tmp = str([(k, v[k]) for k in keys])
- else:
- tmp = str(v)
- d = Utils.md5(tmp.encode()).hexdigest().upper()
- if prefix:
- d = '%s%s' % (prefix, d[8:])
- gid = uuid.UUID(d, version = 4)
- return str(gid).upper()
- def diff(node, fromnode):
- # difference between two nodes, but with "(..)" instead of ".."
- c1 = node
- c2 = fromnode
- c1h = c1.height()
- c2h = c2.height()
- lst = []
- up = 0
- while c1h > c2h:
- lst.append(c1.name)
- c1 = c1.parent
- c1h -= 1
- while c2h > c1h:
- up += 1
- c2 = c2.parent
- c2h -= 1
- while id(c1) != id(c2):
- lst.append(c1.name)
- up += 1
- c1 = c1.parent
- c2 = c2.parent
- for i in range(up):
- lst.append('(..)')
- lst.reverse()
- return tuple(lst)
- class build_property(object):
- pass
- class vsnode(object):
- """
- Abstract class representing visual studio elements
- We assume that all visual studio nodes have a uuid and a parent
- """
- def __init__(self, ctx):
- self.ctx = ctx # codelite context
- self.name = '' # string, mandatory
- self.vspath = '' # path in visual studio (name for dirs, absolute path for projects)
- self.uuid = '' # string, mandatory
- self.parent = None # parent node for visual studio nesting
- def get_waf(self):
- """
- Override in subclasses...
- """
- return '%s/%s' % (self.ctx.srcnode.abspath(), getattr(self.ctx, 'waf_command', 'waf'))
- def ptype(self):
- """
- Return a special uuid for projects written in the solution file
- """
- pass
- def write(self):
- """
- Write the project file, by default, do nothing
- """
- pass
- def make_uuid(self, val):
- """
- Alias for creating uuid values easily (the templates cannot access global variables)
- """
- return make_uuid(val)
- class vsnode_vsdir(vsnode):
- """
- Nodes representing visual studio folders (which do not match the filesystem tree!)
- """
- VS_GUID_SOLUTIONFOLDER = "2150E333-8FDC-42A3-9474-1A3956D46DE8"
- def __init__(self, ctx, uuid, name, vspath=''):
- vsnode.__init__(self, ctx)
- self.title = self.name = name
- self.uuid = uuid
- self.vspath = vspath or name
- def ptype(self):
- return self.VS_GUID_SOLUTIONFOLDER
- class vsnode_project(vsnode):
- """
- Abstract class representing visual studio project elements
- A project is assumed to be writable, and has a node representing the file to write to
- """
- VS_GUID_VCPROJ = "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942"
- def ptype(self):
- return self.VS_GUID_VCPROJ
- def __init__(self, ctx, node):
- vsnode.__init__(self, ctx)
- self.path = node
- self.uuid = make_uuid(node.abspath())
- self.name = node.name
- self.title = self.path.abspath()
- self.source = [] # list of node objects
- self.build_properties = [] # list of properties (nmake commands, output dir, etc)
- def dirs(self):
- """
- Get the list of parent folders of the source files (header files included)
- for writing the filters
- """
- lst = []
- def add(x):
- if x.height() > self.tg.path.height() and x not in lst:
- lst.append(x)
- add(x.parent)
- for x in self.source:
- add(x.parent)
- return lst
- def write(self):
- Logs.debug('codelite: creating %r', self.path)
- #print "self.name:",self.name
- # first write the project file
- template1 = compile_template(PROJECT_TEMPLATE)
- proj_str = template1(self)
- proj_str = rm_blank_lines(proj_str)
- self.path.stealth_write(proj_str)
- # then write the filter
- #template2 = compile_template(FILTER_TEMPLATE)
- #filter_str = template2(self)
- #filter_str = rm_blank_lines(filter_str)
- #tmp = self.path.parent.make_node(self.path.name + '.filters')
- #tmp.stealth_write(filter_str)
- def get_key(self, node):
- """
- required for writing the source files
- """
- name = node.name
- if name.endswith(('.cpp', '.c')):
- return 'sourcefile'
- return 'headerfile'
- def collect_properties(self):
- """
- Returns a list of triplet (configuration, platform, output_directory)
- """
- ret = []
- for c in self.ctx.configurations:
- for p in self.ctx.platforms:
- x = build_property()
- x.outdir = ''
- x.configuration = c
- x.platform = p
- x.preprocessor_definitions = ''
- x.includes_search_path = ''
- # can specify "deploy_dir" too
- ret.append(x)
- self.build_properties = ret
- def get_build_params(self, props):
- opt = ''
- return (self.get_waf(), opt)
- def get_build_command(self, props):
- return "%s build %s" % self.get_build_params(props)
- def get_clean_command(self, props):
- return "%s clean %s" % self.get_build_params(props)
- def get_rebuild_command(self, props):
- return "%s clean build %s" % self.get_build_params(props)
-
- def get_install_command(self, props):
- return "%s install %s" % self.get_build_params(props)
- def get_build_and_install_command(self, props):
- return "%s build install %s" % self.get_build_params(props)
-
- def get_build_and_install_all_command(self, props):
- return "%s build install" % self.get_build_params(props)[0]
-
- def get_clean_all_command(self, props):
- return "%s clean" % self.get_build_params(props)[0]
-
- def get_build_all_command(self, props):
- return "%s build" % self.get_build_params(props)[0]
-
- def get_rebuild_all_command(self, props):
- return "%s clean build" % self.get_build_params(props)[0]
- def get_filter_name(self, node):
- lst = diff(node, self.tg.path)
- return '\\'.join(lst) or '.'
- class vsnode_alias(vsnode_project):
- def __init__(self, ctx, node, name):
- vsnode_project.__init__(self, ctx, node)
- self.name = name
- self.output_file = ''
- class vsnode_build_all(vsnode_alias):
- """
- Fake target used to emulate the behaviour of "make all" (starting one process by target is slow)
- This is the only alias enabled by default
- """
- def __init__(self, ctx, node, name='build_all_projects'):
- vsnode_alias.__init__(self, ctx, node, name)
- self.is_active = True
- class vsnode_install_all(vsnode_alias):
- """
- Fake target used to emulate the behaviour of "make install"
- """
- def __init__(self, ctx, node, name='install_all_projects'):
- vsnode_alias.__init__(self, ctx, node, name)
- def get_build_command(self, props):
- return "%s build install %s" % self.get_build_params(props)
- def get_clean_command(self, props):
- return "%s clean %s" % self.get_build_params(props)
- def get_rebuild_command(self, props):
- return "%s clean build install %s" % self.get_build_params(props)
- class vsnode_project_view(vsnode_alias):
- """
- Fake target used to emulate a file system view
- """
- def __init__(self, ctx, node, name='project_view'):
- vsnode_alias.__init__(self, ctx, node, name)
- self.tg = self.ctx() # fake one, cannot remove
- self.exclude_files = Node.exclude_regs + '''
- waf-2*
- waf3-2*/**
- .waf-2*
- .waf3-2*/**
- **/*.sdf
- **/*.suo
- **/*.ncb
- **/%s
- ''' % Options.lockfile
- def collect_source(self):
- # this is likely to be slow
- self.source = self.ctx.srcnode.ant_glob('**', excl=self.exclude_files)
- def get_build_command(self, props):
- params = self.get_build_params(props) + (self.ctx.cmd,)
- return "%s %s %s" % params
- def get_clean_command(self, props):
- return ""
- def get_rebuild_command(self, props):
- return self.get_build_command(props)
- class vsnode_target(vsnode_project):
- """
- CodeLite project representing a targets (programs, libraries, etc) and bound
- to a task generator
- """
- def __init__(self, ctx, tg):
- """
- A project is more or less equivalent to a file/folder
- """
- base = getattr(ctx, 'projects_dir', None) or tg.path
- node = base.make_node(quote(tg.name) + ctx.project_extension) # the project file as a Node
- vsnode_project.__init__(self, ctx, node)
- self.name = quote(tg.name)
- self.tg = tg # task generator
- def get_build_params(self, props):
- """
- Override the default to add the target name
- """
- opt = ''
- if getattr(self, 'tg', None):
- opt += " --targets=%s" % self.tg.name
- return (self.get_waf(), opt)
- def collect_source(self):
- tg = self.tg
- source_files = tg.to_nodes(getattr(tg, 'source', []))
- include_dirs = Utils.to_list(getattr(tg, 'codelite_includes', []))
- include_files = []
- for x in include_dirs:
- if isinstance(x, str):
- x = tg.path.find_node(x)
- if x:
- lst = [y for y in x.ant_glob(HEADERS_GLOB, flat=False)]
- include_files.extend(lst)
- # remove duplicates
- self.source.extend(list(set(source_files + include_files)))
- self.source.sort(key=lambda x: x.abspath())
- def collect_properties(self):
- """
- CodeLite projects are associated with platforms and configurations (for building especially)
- """
- super(vsnode_target, self).collect_properties()
- for x in self.build_properties:
- x.outdir = self.path.parent.abspath()
- x.preprocessor_definitions = ''
- x.includes_search_path = ''
- try:
- tsk = self.tg.link_task
- except AttributeError:
- pass
- else:
- x.output_file = tsk.outputs[0].abspath()
- x.preprocessor_definitions = ';'.join(tsk.env.DEFINES)
- x.includes_search_path = ';'.join(self.tg.env.INCPATHS)
- class codelite_generator(BuildContext):
- '''generates a CodeLite workspace'''
- cmd = 'codelite'
- fun = 'build'
- def init(self):
- """
- Some data that needs to be present
- """
- if not getattr(self, 'configurations', None):
- self.configurations = ['Release'] # LocalRelease, RemoteDebug, etc
- if not getattr(self, 'platforms', None):
- self.platforms = ['Win32']
- if not getattr(self, 'all_projects', None):
- self.all_projects = []
- if not getattr(self, 'project_extension', None):
- self.project_extension = '.project'
- if not getattr(self, 'projects_dir', None):
- self.projects_dir = self.srcnode.make_node('')
- self.projects_dir.mkdir()
- # bind the classes to the object, so that subclass can provide custom generators
- if not getattr(self, 'vsnode_vsdir', None):
- self.vsnode_vsdir = vsnode_vsdir
- if not getattr(self, 'vsnode_target', None):
- self.vsnode_target = vsnode_target
- if not getattr(self, 'vsnode_build_all', None):
- self.vsnode_build_all = vsnode_build_all
- if not getattr(self, 'vsnode_install_all', None):
- self.vsnode_install_all = vsnode_install_all
- if not getattr(self, 'vsnode_project_view', None):
- self.vsnode_project_view = vsnode_project_view
- self.numver = '11.00'
- self.vsver = '2010'
- def execute(self):
- """
- Entry point
- """
- self.restore()
- if not self.all_envs:
- self.load_envs()
- self.recurse([self.run_dir])
- # user initialization
- self.init()
- # two phases for creating the solution
- self.collect_projects() # add project objects into "self.all_projects"
- self.write_files() # write the corresponding project and solution files
- def collect_projects(self):
- """
- Fill the list self.all_projects with project objects
- Fill the list of build targets
- """
- self.collect_targets()
- #self.add_aliases()
- #self.collect_dirs()
- default_project = getattr(self, 'default_project', None)
- def sortfun(x):
- if x.name == default_project:
- return ''
- return getattr(x, 'path', None) and x.path.abspath() or x.name
- self.all_projects.sort(key=sortfun)
- def write_files(self):
- """
- Write the project and solution files from the data collected
- so far. It is unlikely that you will want to change this
- """
- for p in self.all_projects:
- p.write()
- # and finally write the solution file
- node = self.get_solution_node()
- node.parent.mkdir()
- Logs.warn('Creating %r', node)
- #a = dir(self.root)
- #for b in a:
- # print b
- #print self.group_names
- #print "Hallo2: ",self.root.listdir()
- #print getattr(self, 'codelite_solution_name', None)
- template1 = compile_template(SOLUTION_TEMPLATE)
- sln_str = template1(self)
- sln_str = rm_blank_lines(sln_str)
- node.stealth_write(sln_str)
- def get_solution_node(self):
- """
- The solution filename is required when writing the .vcproj files
- return self.solution_node and if it does not exist, make one
- """
- try:
- return self.solution_node
- except:
- pass
- codelite_solution_name = getattr(self, 'codelite_solution_name', None)
- if not codelite_solution_name:
- codelite_solution_name = getattr(Context.g_module, Context.APPNAME, 'project') + '.workspace'
- setattr(self, 'codelite_solution_name', codelite_solution_name)
- if os.path.isabs(codelite_solution_name):
- self.solution_node = self.root.make_node(codelite_solution_name)
- else:
- self.solution_node = self.srcnode.make_node(codelite_solution_name)
- return self.solution_node
- def project_configurations(self):
- """
- Helper that returns all the pairs (config,platform)
- """
- ret = []
- for c in self.configurations:
- for p in self.platforms:
- ret.append((c, p))
- return ret
- def collect_targets(self):
- """
- Process the list of task generators
- """
- for g in self.groups:
- for tg in g:
- if not isinstance(tg, TaskGen.task_gen):
- continue
- if not hasattr(tg, 'codelite_includes'):
- tg.codelite_includes = tg.to_list(getattr(tg, 'includes', [])) + tg.to_list(getattr(tg, 'export_includes', []))
- tg.post()
- if not getattr(tg, 'link_task', None):
- continue
- p = self.vsnode_target(self, tg)
- p.collect_source() # delegate this processing
- p.collect_properties()
- self.all_projects.append(p)
- def add_aliases(self):
- """
- Add a specific target that emulates the "make all" necessary for Visual studio when pressing F7
- We also add an alias for "make install" (disabled by default)
- """
- base = getattr(self, 'projects_dir', None) or self.tg.path
- node_project = base.make_node('build_all_projects' + self.project_extension) # Node
- p_build = self.vsnode_build_all(self, node_project)
- p_build.collect_properties()
- self.all_projects.append(p_build)
- node_project = base.make_node('install_all_projects' + self.project_extension) # Node
- p_install = self.vsnode_install_all(self, node_project)
- p_install.collect_properties()
- self.all_projects.append(p_install)
- node_project = base.make_node('project_view' + self.project_extension) # Node
- p_view = self.vsnode_project_view(self, node_project)
- p_view.collect_source()
- p_view.collect_properties()
- self.all_projects.append(p_view)
- n = self.vsnode_vsdir(self, make_uuid(self.srcnode.abspath() + 'build_aliases'), "build_aliases")
- p_build.parent = p_install.parent = p_view.parent = n
- self.all_projects.append(n)
- def collect_dirs(self):
- """
- Create the folder structure in the CodeLite project view
- """
- seen = {}
- def make_parents(proj):
- # look at a project, try to make a parent
- if getattr(proj, 'parent', None):
- # aliases already have parents
- return
- x = proj.iter_path
- if x in seen:
- proj.parent = seen[x]
- return
- # There is not vsnode_vsdir for x.
- # So create a project representing the folder "x"
- n = proj.parent = seen[x] = self.vsnode_vsdir(self, make_uuid(x.abspath()), x.name)
- n.iter_path = x.parent
- self.all_projects.append(n)
- # recurse up to the project directory
- if x.height() > self.srcnode.height() + 1:
- make_parents(n)
- for p in self.all_projects[:]: # iterate over a copy of all projects
- if not getattr(p, 'tg', None):
- # but only projects that have a task generator
- continue
- # make a folder for each task generator
- p.iter_path = p.tg.path
- make_parents(p)
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