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- /*
- ChibiOS - Copyright (C) 2016..2017 Theodore Ateba
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
- http://www.apache.org/licenses/LICENSE-2.0
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- */
- #include "hal.h"
- #include "ch.h"
- /*
- * UART 1 configuration structure.
- */
- const UARTConfig uartConf = {
- NULL, /* UART transmission buffer callback. */
- NULL, /* UART physical end of transmission callback. */
- NULL, /* UART Receiver receiver filled callback. */
- NULL, /* UART caracter received callback. */
- NULL, /* UART received error callback. */
- 38400, /* UART baudrate. */
- };
- THD_WORKING_AREA(waThread1, 32);
- THD_FUNCTION(Thread1, arg) {
- (void)arg;
- while (true) {
- palTogglePad(IOPORT2, PORTB_LED1);
- uartStartSend(&UARTD1, 30, (const void *) "ChibiOS PORT on ATtiny-167!.\n\r");
- chThdSleepMilliseconds(1000);
- }
- }
- /*
- * Threads static table, one entry per thread. The number of entries must
- * match NIL_CFG_NUM_THREADS.
- */
- THD_TABLE_BEGIN
- THD_TABLE_ENTRY(waThread1, "blinker", Thread1, NULL)
- THD_TABLE_END
- /*
- * Application entry point.
- */
- int main(void) {
- /*
- * System initializations.
- * - HAL initialization, this also initializes the configured device drivers
- * and performs the board-specific initializations.
- * - Kernel initialization, the main() function becomes a thread and the
- * RTOS is active.
- */
- halInit();
- chSysInit();
- /*
- * Initialize the UART interface.
- */
- uartInit();
- /*
- * Start the Uart 1 interface.
- */
- uartStart(&UARTD1, &uartConf);
- /*
- * Send an message via the UART 1 interface.
- */
- uartStartSend(&UARTD1, 15, (const void *) "Hello world!.\n\r");
- /*
- * This is now the idle thread loop, you may perform here a low priority
- * task but you must never try to sleep or wait in this loop. Note that
- * this tasks runs at the lowest priority level so any instruction added
- * here will be executed after all other tasks have been started.
- */
- while (true) {
- }
- }
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