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- #include <AP_HAL/AP_HAL.h>
- #include "AC_Circle.h"
- #include <AP_Math/AP_Math.h>
- extern const AP_HAL::HAL& hal;
- const AP_Param::GroupInfo AC_Circle::var_info[] = {
- // @Param: RADIUS
- // @DisplayName: Circle Radius
- // @Description: Defines the radius of the circle the vehicle will fly when in Circle flight mode
- // @Units: cm
- // @Range: 0 10000
- // @Increment: 100
- // @User: Standard
- AP_GROUPINFO("RADIUS", 0, AC_Circle, _radius, AC_CIRCLE_RADIUS_DEFAULT),
- // @Param: RATE
- // @DisplayName: Circle rate
- // @Description: Circle mode's turn rate in deg/sec. Positive to turn clockwise, negative for counter clockwise
- // @Units: deg/s
- // @Range: -90 90
- // @Increment: 1
- // @User: Standard
- AP_GROUPINFO("RATE", 1, AC_Circle, _rate, AC_CIRCLE_RATE_DEFAULT),
- AP_GROUPEND
- };
- // Default constructor.
- // Note that the Vector/Matrix constructors already implicitly zero
- // their values.
- //
- AC_Circle::AC_Circle(const AP_InertialNav& inav, const AP_AHRS_View& ahrs, AC_PosControl& pos_control) :
- _inav(inav),
- _ahrs(ahrs),
- _pos_control(pos_control),
- _yaw(0.0f),
- _angle(0.0f),
- _angle_total(0.0f),
- _angular_vel(0.0f),
- _angular_vel_max(0.0f),
- _angular_accel(0.0f)
- {
- AP_Param::setup_object_defaults(this, var_info);
- // init flags
- _flags.panorama = false;
- }
- /// init - initialise circle controller setting center specifically
- /// caller should set the position controller's x,y and z speeds and accelerations before calling this
- void AC_Circle::init(const Vector3f& center)
- {
- _center = center;
- // initialise position controller (sets target roll angle, pitch angle and I terms based on vehicle current lean angles)
- _pos_control.set_desired_accel_xy(0.0f,0.0f);
- _pos_control.set_desired_velocity_xy(0.0f,0.0f);
- _pos_control.init_xy_controller();
- // set initial position target to reasonable stopping point
- _pos_control.set_target_to_stopping_point_xy();
- _pos_control.set_target_to_stopping_point_z();
- // calculate velocities
- calc_velocities(true);
- // set start angle from position
- init_start_angle(false);
- }
- /// init - initialise circle controller setting center using stopping point and projecting out based on the copter's heading
- /// caller should set the position controller's x,y and z speeds and accelerations before calling this
- void AC_Circle::init()
- {
- // initialise position controller (sets target roll angle, pitch angle and I terms based on vehicle current lean angles)
- _pos_control.set_desired_accel_xy(0.0f,0.0f);
- _pos_control.set_desired_velocity_xy(0.0f,0.0f);
- _pos_control.init_xy_controller();
- // set initial position target to reasonable stopping point
- _pos_control.set_target_to_stopping_point_xy();
- _pos_control.set_target_to_stopping_point_z();
- // get stopping point
- const Vector3f& stopping_point = _pos_control.get_pos_target();
- // set circle center to circle_radius ahead of stopping point
- _center.x = stopping_point.x + _radius * _ahrs.cos_yaw();
- _center.y = stopping_point.y + _radius * _ahrs.sin_yaw();
- _center.z = stopping_point.z;
- // calculate velocities
- calc_velocities(true);
- // set starting angle from vehicle heading
- init_start_angle(true);
- }
- /// set_circle_rate - set circle rate in degrees per second
- void AC_Circle::set_rate(float deg_per_sec)
- {
- if (!is_equal(deg_per_sec, _rate.get())) {
- _rate = deg_per_sec;
- calc_velocities(false);
- }
- }
- /// update - update circle controller
- void AC_Circle::update()
- {
- // calculate dt
- float dt = _pos_control.time_since_last_xy_update();
- if (dt >= 0.2f) {
- dt = 0.0f;
- }
- // ramp angular velocity to maximum
- if (_angular_vel < _angular_vel_max) {
- _angular_vel += fabsf(_angular_accel) * dt;
- _angular_vel = MIN(_angular_vel, _angular_vel_max);
- }
- if (_angular_vel > _angular_vel_max) {
- _angular_vel -= fabsf(_angular_accel) * dt;
- _angular_vel = MAX(_angular_vel, _angular_vel_max);
- }
- // update the target angle and total angle traveled
- float angle_change = _angular_vel * dt;
- _angle += angle_change;
- _angle = wrap_PI(_angle);
- _angle_total += angle_change;
- // if the circle_radius is zero we are doing panorama so no need to update loiter target
- if (!is_zero(_radius)) {
- // calculate target position
- Vector3f target;
- target.x = _center.x + _radius * cosf(-_angle);
- target.y = _center.y - _radius * sinf(-_angle);
- target.z = _pos_control.get_alt_target();
- // update position controller target
- _pos_control.set_xy_target(target.x, target.y);
- // heading is from vehicle to center of circle
- _yaw = get_bearing_cd(_inav.get_position(), _center);
- } else {
- // set target position to center
- Vector3f target;
- target.x = _center.x;
- target.y = _center.y;
- target.z = _pos_control.get_alt_target();
- // update position controller target
- _pos_control.set_xy_target(target.x, target.y);
- // heading is same as _angle but converted to centi-degrees
- _yaw = _angle * DEGX100;
- }
- // update position controller
- _pos_control.update_xy_controller();
- }
- // get_closest_point_on_circle - returns closest point on the circle
- // circle's center should already have been set
- // closest point on the circle will be placed in result
- // result's altitude (i.e. z) will be set to the circle_center's altitude
- // if vehicle is at the center of the circle, the edge directly behind vehicle will be returned
- void AC_Circle::get_closest_point_on_circle(Vector3f &result)
- {
- // return center if radius is zero
- if (_radius <= 0) {
- result = _center;
- return;
- }
- // get current position
- Vector3f stopping_point;
- _pos_control.get_stopping_point_xy(stopping_point);
- // calc vector from stopping point to circle center
- Vector2f vec; // vector from circle center to current location
- vec.x = (stopping_point.x - _center.x);
- vec.y = (stopping_point.y - _center.y);
- float dist = norm(vec.x, vec.y);
- // if current location is exactly at the center of the circle return edge directly behind vehicle
- if (is_zero(dist)) {
- result.x = _center.x - _radius * _ahrs.cos_yaw();
- result.y = _center.y - _radius * _ahrs.sin_yaw();
- result.z = _center.z;
- return;
- }
- // calculate closest point on edge of circle
- result.x = _center.x + vec.x / dist * _radius;
- result.y = _center.y + vec.y / dist * _radius;
- result.z = _center.z;
- }
- // calc_velocities - calculate angular velocity max and acceleration based on radius and rate
- // this should be called whenever the radius or rate are changed
- // initialises the yaw and current position around the circle
- void AC_Circle::calc_velocities(bool init_velocity)
- {
- // if we are doing a panorama set the circle_angle to the current heading
- if (_radius <= 0) {
- _angular_vel_max = ToRad(_rate);
- _angular_accel = MAX(fabsf(_angular_vel_max),ToRad(AC_CIRCLE_ANGULAR_ACCEL_MIN)); // reach maximum yaw velocity in 1 second
- }else{
- // calculate max velocity based on waypoint speed ensuring we do not use more than half our max acceleration for accelerating towards the center of the circle
- float velocity_max = MIN(_pos_control.get_max_speed_xy(), safe_sqrt(0.5f*_pos_control.get_max_accel_xy()*_radius));
- // angular_velocity in radians per second
- _angular_vel_max = velocity_max/_radius;
- _angular_vel_max = constrain_float(ToRad(_rate),-_angular_vel_max,_angular_vel_max);
- // angular_velocity in radians per second
- _angular_accel = MAX(_pos_control.get_max_accel_xy()/_radius, ToRad(AC_CIRCLE_ANGULAR_ACCEL_MIN));
- }
- // initialise angular velocity
- if (init_velocity) {
- _angular_vel = 0;
- }
- }
- // init_start_angle - sets the starting angle around the circle and initialises the angle_total
- // if use_heading is true the vehicle's heading will be used to init the angle causing minimum yaw movement
- // if use_heading is false the vehicle's position from the center will be used to initialise the angle
- void AC_Circle::init_start_angle(bool use_heading)
- {
- // initialise angle total
- _angle_total = 0;
- // if the radius is zero we are doing panorama so init angle to the current heading
- if (_radius <= 0) {
- _angle = _ahrs.yaw;
- return;
- }
- // if use_heading is true
- if (use_heading) {
- _angle = wrap_PI(_ahrs.yaw-M_PI);
- } else {
- // if we are exactly at the center of the circle, init angle to directly behind vehicle (so vehicle will backup but not change heading)
- const Vector3f &curr_pos = _inav.get_position();
- if (is_equal(curr_pos.x,_center.x) && is_equal(curr_pos.y,_center.y)) {
- _angle = wrap_PI(_ahrs.yaw-M_PI);
- } else {
- // get bearing from circle center to vehicle in radians
- float bearing_rad = atan2f(curr_pos.y-_center.y,curr_pos.x-_center.x);
- _angle = wrap_PI(bearing_rad);
- }
- }
- }
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