#! /usr/bin/env python # encoding: utf-8 # Chris Pickel, 2011 VERSION='0.0.1' APPNAME='mac_app_test' top = '.' out = 'build' def options(opt): opt.load('compiler_c') try: # you must include the xcode generator in your waf file if you want to use it opt.load('xcode') except ImportError: pass def configure(conf): conf.load('compiler_c') if not conf.env.ARCH_ST: conf.fatal('This example is for macs only') conf.env.FRAMEWORK_COCOA = 'Cocoa' conf.env.ARCH_COCOA = ['i386', 'x86_64'] def build(bld): bld.program( features = 'c cprogram', target = 'MacApp', source = 'sources/main.m', mac_app = True, mac_plist = 'Info.plist', mac_files = bld.path.ant_glob('resources/**'), mac_files_root = 'resources', use = 'COCOA', install_path = '${PREFIX}', ) return # obscure iphone stuff bld.env.LIPO = '/usr/bin/lipo' ARCH = {'arm6':'arm6', 'cocoa': ['i386', 'x64']} for arch, val in ARCH.items(): bld.env.ARCH = val bld(source='sources/dump_sbpl.c', target='%s/dump_sbpl' % arch, features='c cprogram') bld(rule='touch ${TGT} # ${LIPO} -create ${SRC} -output ${TGT}', shell = True, target = 'dump_sbpl.app/dump_sbpl', source = ['%s/dump_sbpl' % x for x in ARCH.keys()] ) from waflib import TaskGen @TaskGen.extension('.m') def m_hook(self, node): """Alias .m files to be compiled the same as .c files, gcc will do the right thing.""" return self.create_compiled_task('c', node) # -*- indent-tabs-mode: t -*-