/*
* This file is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This file is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*
*/
#pragma once
#include
#include
class AP_OSD_Backend {
public:
//constructor
AP_OSD_Backend(AP_OSD &osd): _osd(osd) {};
//destructor
virtual ~AP_OSD_Backend(void) {}
//draw given text to framebuffer
virtual void write(uint8_t x, uint8_t y, const char* text) = 0;
//draw formatted text to framebuffer
virtual void write(uint8_t x, uint8_t y, bool blink, const char *fmt, ...);
//initilize framebuffer and underlying hardware
virtual bool init() = 0;
//update screen
virtual void flush() = 0;
//clear screen
//should match hw blink
virtual void clear()
{
blink_phase = (blink_phase+1)%4;
};
AP_OSD * get_osd()
{
return &_osd;
}
protected:
AP_OSD& _osd;
// get font choice
uint8_t get_font_num(void) const
{
return (uint8_t)_osd.font_num.get();
}
//check option
bool check_option(uint32_t option)
{
return (_osd.options & option) != 0;
}
int8_t blink_phase;
};