/*
Buzzer driver
*/
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "Buzzer.h"
#include
#include "AP_Notify.h"
#ifndef HAL_BUZZER_ON
#if !defined(HAL_BUZZER_PIN)
#define HAL_BUZZER_ON (pNotify->get_buzz_level())
#define HAL_BUZZER_OFF (!pNotify->get_buzz_level())
#else
#define HAL_BUZZER_ON 1
#define HAL_BUZZER_OFF 0
#endif
#endif
extern const AP_HAL::HAL& hal;
bool Buzzer::init()
{
if (pNotify->buzzer_enabled() == false) {
return false;
}
#if defined(HAL_BUZZER_PIN)
_pin = HAL_BUZZER_PIN;
#else
_pin = pNotify->get_buzz_pin();
#endif
if(!_pin) return false;
// setup the pin and ensure it's off
hal.gpio->pinMode(_pin, HAL_GPIO_OUTPUT);
on(false);
// set initial boot states. This prevents us issuing a arming
// warning in plane and rover on every boot
_flags.armed = AP_Notify::flags.armed;
_flags.failsafe_battery = AP_Notify::flags.failsafe_battery;
return true;
}
// update - updates led according to timed_updated. Should be called at 50Hz
void Buzzer::update()
{
update_pattern_to_play();
update_playing_pattern();
}
void Buzzer::update_pattern_to_play()
{
// check for arming failed event
if (AP_Notify::events.arming_failed) {
// arming failed buzz
play_pattern(SINGLE_BUZZ);
return;
}
if (AP_HAL::millis() - _pattern_start_time < _pattern_start_interval_time_ms) {
// do not interrupt playing patterns / enforce minumum separation
return;
}
// check if armed status has changed
if (_flags.armed != AP_Notify::flags.armed) {
_flags.armed = AP_Notify::flags.armed;
if (_flags.armed) {
// double buzz when armed
play_pattern(ARMING_BUZZ);
}else{
// single buzz when disarmed
play_pattern(SINGLE_BUZZ);
}
return;
}
// check ekf bad
if (_flags.ekf_bad != AP_Notify::flags.ekf_bad) {
_flags.ekf_bad = AP_Notify::flags.ekf_bad;
if (_flags.ekf_bad) {
// ekf bad warning buzz
play_pattern(EKF_BAD);
}
return;
}
// if vehicle lost was enabled, starting beep
if (AP_Notify::flags.vehicle_lost) {
play_pattern(DOUBLE_BUZZ);
return;
}
// if battery failsafe constantly single buzz
if (AP_Notify::flags.failsafe_battery) {
play_pattern(SINGLE_BUZZ);
return;
}
}
void Buzzer::update_playing_pattern()
{
if (_pattern == 0UL) {
return;
}
const uint32_t now = AP_HAL::millis();
const uint32_t delta = now - _pattern_start_time;
if (delta >= 3200) {
// finished playing pattern
on(false);
_pattern = 0UL;
return;
}
const uint32_t bit = delta / 100UL; // each bit is 100ms
on(_pattern & (1U<<(31-bit)));
}
// on - turns the buzzer on or off
void Buzzer::on(bool turn_on)
{
// return immediately if nothing to do
if (_flags.on == turn_on) {
return;
}
// update state
_flags.on = turn_on;
// pull pin high or low
hal.gpio->write(_pin, _flags.on? HAL_BUZZER_ON : HAL_BUZZER_OFF);
}
/// play_pattern - plays the defined buzzer pattern
void Buzzer::play_pattern(const uint32_t pattern)
{
_pattern = pattern;
_pattern_start_time = AP_HAL::millis();
}