/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
/*
* main loop scheduler for APM
* Author: Andrew Tridgell, January 2013
*
*/
#pragma once
#include
#include
#include
#include "PerfInfo.h" // loop perf monitoring
#define AP_SCHEDULER_NAME_INITIALIZER(_name) .name = #_name,
/*
useful macro for creating scheduler task table
*/
#define SCHED_TASK_CLASS(classname, classptr, func, _rate_hz, _max_time_micros) { \
.function = FUNCTOR_BIND(classptr, &classname::func, void),\
AP_SCHEDULER_NAME_INITIALIZER(func)\
.rate_hz = _rate_hz,\
.max_time_micros = _max_time_micros\
}
/*
A task scheduler for APM main loops
Sketches should call scheduler.init() on startup, then call
scheduler.tick() at regular intervals (typically every 10ms).
To run tasks use scheduler.run(), passing the amount of time that
the scheduler is allowed to use before it must return
*/
#include
#include
class AP_Scheduler
{
public:
FUNCTOR_TYPEDEF(scheduler_fastloop_fn_t, void);
AP_Scheduler(scheduler_fastloop_fn_t fastloop_fn = nullptr);
/* Do not allow copies */
AP_Scheduler(const AP_Scheduler &other) = delete;
AP_Scheduler &operator=(const AP_Scheduler&) = delete;
static AP_Scheduler *get_singleton();
static AP_Scheduler *_singleton;
FUNCTOR_TYPEDEF(task_fn_t, void);
struct Task {
task_fn_t function;
const char *name;
float rate_hz;
uint16_t max_time_micros;
};
// initialise scheduler
void init(const Task *tasks, uint8_t num_tasks, uint32_t log_performance_bit);
// called by vehicle's main loop - which should be the only thing
// that function does
void loop();
// call to update any logging the scheduler might do; call at 1Hz
void update_logging();
// write out PERF message to logger
void Log_Write_Performance();
// call when one tick has passed
void tick(void);
// return current tick counter
uint16_t ticks() const { return _tick_counter; }
// run the tasks. Call this once per 'tick'.
// time_available is the amount of time available to run
// tasks in microseconds
void run(uint32_t time_available);
// return the number of microseconds available for the current task
uint16_t time_available_usec(void);
// return debug parameter
uint8_t debug_flags(void) { return _debug; }
// return load average, as a number between 0 and 1. 1 means
// 100% load. Calculated from how much spare time we have at the
// end of a run()
float load_average();
// get the active main loop rate
uint16_t get_loop_rate_hz(void) {
if (_active_loop_rate_hz == 0) {
_active_loop_rate_hz = _loop_rate_hz;
}
return _active_loop_rate_hz;
}
// get the time-allowed-per-loop in microseconds
uint32_t get_loop_period_us() {
if (_loop_period_us == 0) {
_loop_period_us = 1000000UL / _loop_rate_hz;
}
return _loop_period_us;
}
// get the time-allowed-per-loop in seconds
float get_loop_period_s() {
if (is_zero(_loop_period_s)) {
_loop_period_s = 1.0f / _loop_rate_hz;
}
return _loop_period_s;
}
float get_filtered_loop_time(void) const {
return perf_info.get_filtered_time();
}
// get the time in seconds that the last loop took
float get_last_loop_time_s(void) const {
return _last_loop_time_s;
}
// get the amount of extra time being added on each loop
uint32_t get_extra_loop_us(void) const {
return extra_loop_us;
}
static const struct AP_Param::GroupInfo var_info[];
// loop performance monitoring:
AP::PerfInfo perf_info;
private:
// function that is called before anything in the scheduler table:
scheduler_fastloop_fn_t _fastloop_fn;
// used to enable scheduler debugging
AP_Int8 _debug;
// overall scheduling rate in Hz
AP_Int16 _loop_rate_hz;
// loop rate in Hz as set at startup
AP_Int16 _active_loop_rate_hz;
// calculated loop period in usec
uint16_t _loop_period_us;
// calculated loop period in seconds
float _loop_period_s;
// progmem list of tasks to run
const struct Task *_tasks;
// number of tasks in _tasks list
uint8_t _num_tasks;
// number of 'ticks' that have passed (number of times that
// tick() has been called
uint16_t _tick_counter;
// tick counter at the time we last ran each task
uint16_t *_last_run;
// number of microseconds allowed for the current task
uint32_t _task_time_allowed;
// the time in microseconds when the task started
uint32_t _task_time_started;
// number of spare microseconds accumulated
uint32_t _spare_micros;
// number of ticks that _spare_micros is counted over
uint8_t _spare_ticks;
// start of loop timing
uint32_t _loop_timer_start_us;
// time of last loop in seconds
float _last_loop_time_s;
// performance counters
AP_HAL::Util::perf_counter_t *_perf_counters;
// bitmask bit which indicates if we should log PERF message
uint32_t _log_performance_bit;
// maximum task slowdown compared to desired task rate before we
// start giving extra time per loop
const uint8_t max_task_slowdown = 4;
// counters to handle dynamically adjusting extra loop time to
// cope with low CPU conditions
uint32_t task_not_achieved;
uint32_t task_all_achieved;
// extra time available for each loop - used to dynamically adjust
// the loop rate in case we are well over budget
uint32_t extra_loop_us;
};
namespace AP {
AP_Scheduler &scheduler();
};