#include "Sub.h" // Code to integrate AC_Fence library with main ArduSub code #if AC_FENCE == ENABLED // fence_check - ask fence library to check for breaches and initiate the response // called at 1hz void Sub::fence_check() { // ignore any fence activity when not armed if (!motors.armed()) { return; } const uint8_t orig_breaches = fence.get_breaches(); // check for new breaches; new_breaches is bitmask of fence types breached const uint8_t new_breaches = fence.check(); // if there is a new breach take action if (new_breaches) { // if the user wants some kind of response and motors are armed if (fence.get_action() != AC_FENCE_ACTION_REPORT_ONLY) { // // // disarm immediately if we think we are on the ground or in a manual flight mode with zero throttle // // don't disarm if the high-altitude fence has been broken because it's likely the user has pulled their throttle to zero to bring it down // if (ap.land_complete || (mode_has_manual_throttle(control_mode) && ap.throttle_zero && !failsafe.manual_control && ((fence.get_breaches() & AC_FENCE_TYPE_ALT_MAX)== 0))){ // init_disarm_motors(); // }else{ // // if we are within 100m of the fence, RTL // if (fence.get_breach_distance(new_breaches) <= AC_FENCE_GIVE_UP_DISTANCE) { // if (!set_mode(RTL, MODE_REASON_FENCE_BREACH)) { // set_mode(LAND, MODE_REASON_FENCE_BREACH); // } // }else{ // // if more than 100m outside the fence just force a land // set_mode(LAND, MODE_REASON_FENCE_BREACH); // } // } } AP::logger().Write_Error(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode(new_breaches)); } else if (orig_breaches) { // record clearing of breach AP::logger().Write_Error(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode::ERROR_RESOLVED); } } #endif