/* * This file is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This file is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * */ #pragma once #include #include class AP_OSD_Backend { public: //constructor AP_OSD_Backend(AP_OSD &osd): _osd(osd) {}; //destructor virtual ~AP_OSD_Backend(void) {} //draw given text to framebuffer virtual void write(uint8_t x, uint8_t y, const char* text) = 0; //draw formatted text to framebuffer virtual void write(uint8_t x, uint8_t y, bool blink, const char *fmt, ...); //initilize framebuffer and underlying hardware virtual bool init() = 0; //update screen virtual void flush() = 0; //clear screen //should match hw blink virtual void clear() { blink_phase = (blink_phase+1)%4; }; AP_OSD * get_osd() { return &_osd; } protected: AP_OSD& _osd; // get font choice uint8_t get_font_num(void) const { return (uint8_t)_osd.font_num.get(); } //check option bool check_option(uint32_t option) { return (_osd.options & option) != 0; } int8_t blink_phase; };