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- /*
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /*
- ROV/AUV/Submarine simulator class
- */
- #pragma once
- #include "SIM_Aircraft.h"
- #include "SIM_Motor.h"
- #include "SIM_Frame.h"
- namespace SITL {
- /*
- a submarine simulator
- */
- class Thruster {
- public:
- Thruster(int8_t _servo, float roll_fac, float pitch_fac, float yaw_fac, float throttle_fac, float forward_fac, float lat_fac) :
- servo(_servo)
- {
- linear = Vector3f(forward_fac, lat_fac, -throttle_fac);
- rotational = Vector3f(roll_fac, pitch_fac, yaw_fac);
- };
- int8_t servo;
- Vector3f linear;
- Vector3f rotational;
- };
- class Submarine : public Aircraft {
- public:
- Submarine(const char *frame_str);
- /* update model by one time step */
- void update(const struct sitl_input &input) override;
- /* static object creator */
- static Aircraft *create(const char *frame_str) {
- return new Submarine(frame_str);
- }
- protected:
- const float water_density = 1023.6; // (kg/m^3) At a temperature of 25 °C, salinity of 35 g/kg and 1 atm pressure
- const struct {
- float length = 0.457; // x direction (meters)
- float width = 0.338; // y direction (meters)
- float height = 0.254; // z direction (meters)
- float weight = 10.5; // (kg)
- float thrust = 51.48; // (N)
- float thruster_mount_radius = 0.25; // distance in meters from thrusters to center of mass. Used to calculate torque.
- float equivalent_sphere_radius = 0.25;
- // Moment of Inertia (I)(kg.m²) approximated with a sphere with a 25 cm radius (r) and same density as water
- // I = 2.m.r²/5
- // mass = volume* density
- // volume = 4.pi.r³/3
- // ,-----------------------------------Mass--------------------.
- // ||------------------------Volume-----------------| |density||
- float moment_of_inertia = 2 * (4 * M_PI * pow(equivalent_sphere_radius, 3) / 3) * 1000 * pow(equivalent_sphere_radius, 2) / 5;
- float net_buoyancy = 2.0; // (N)
- float buoyancy_acceleration = GRAVITY_MSS + net_buoyancy/weight;
- // Frame drag coefficient
- const Vector3f linear_drag_coefficient = Vector3f(0.2, 0.3, 0.4);
- // Angular drag coefficient CD for a cube is 1.05. This is subject to change based on experimentation.
- const Vector3f angular_drag_coefficient = Vector3f(1.05, 1.05, 1.05);
- // Calculate total volume from water buoyancy
- // $ V = F_b / (rho * g) $
- // V = volume (m^3), rho = water density (kg/m^3), g = gravity (m/s^2), F_b = force (N)
- float volume = buoyancy_acceleration * weight / (GRAVITY_MSS * 1023.6f);
- // Calculate equivalent sphere area for drag force
- // $ A = pi * r^2 / 4 $
- // $ V = 4 * pi * r^3 / 3 $
- // $ r ^2 = (V * 3 / 4) ^ (2/3) $
- // A = area (m^3), r = sphere radius (m)
- float equivalent_sphere_area = M_PI_4 * pow(volume * 3.0f / 4.0f, 2.0f / 3.0f);
- } frame_property;
- bool on_ground() const override;
- // calculate rotational and linear accelerations
- void calculate_forces(const struct sitl_input &input, Vector3f &rot_accel, Vector3f &body_accel);
- // calculate buoyancy
- float calculate_buoyancy_acceleration();
- // calculate drag from velocity and drag coefficient
- void calculate_drag_force(const Vector3f &velocity, const Vector3f &drag_coefficient, Vector3f &force);
- // calculate torque water resistance
- void calculate_angular_drag_torque(const Vector3f &angular_velocity, const Vector3f &drag_coefficient, Vector3f &torque);
- // calculate torque induced by buoyancy foams
- void calculate_buoyancy_torque(Vector3f &torque);
- Frame *frame;
- Thruster* thrusters;
- uint8_t n_thrusters;
- };
- }
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