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- /*
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /*
- simulator connection for JSBSim - https://github.com/JSBSim-Team/jsbsim
- */
- #pragma once
- #include <AP_HAL/utility/Socket.h>
- #include "SIM_Aircraft.h"
- namespace SITL {
- /*
- a Jsbsim simulator
- */
- class JSBSim : public Aircraft {
- public:
- JSBSim(const char *frame_str);
- /* update model by one time step */
- void update(const struct sitl_input &input) override;
- /* static object creator */
- static Aircraft *create(const char *frame_str) {
- return new JSBSim(frame_str);
- }
- private:
- // tcp input control socket to JSBSIm
- SocketAPM sock_control;
- // UDP packets from JSBSim in fgFDM format
- SocketAPM sock_fgfdm;
- bool initialised;
- uint16_t control_port;
- uint16_t fdm_port;
- char *jsbsim_script;
- char *jsbsim_fgout;
- int jsbsim_stdout;
- // default JSBSim model
- const char *jsbsim_model = "Rascal";
- bool created_templates;
- bool started_jsbsim;
- bool opened_control_socket;
- bool opened_fdm_socket;
- enum {
- FRAME_NORMAL,
- FRAME_ELEVON,
- FRAME_VTAIL
- } frame;
- bool create_templates(void);
- bool start_JSBSim(void);
- bool open_control_socket(void);
- bool open_fdm_socket(void);
- void send_servos(const struct sitl_input &input);
- void recv_fdm(const struct sitl_input &input);
- void check_stdout(void);
- bool expect(const char *str);
- void drain_control_socket();
- };
- /*
- FGNetFDM class from JSBSim
- */
- class FGNetFDM {
- public:
- enum {
- FG_MAX_ENGINES = 4,
- FG_MAX_WHEELS = 3,
- FG_MAX_TANKS = 4
- };
- uint32_t version; // increment when data values change
- uint32_t padding; // padding
- // Positions
- double longitude; // geodetic (radians)
- double latitude; // geodetic (radians)
- double altitude; // above sea level (meters)
- float agl; // above ground level (meters)
- float phi; // roll (radians)
- float theta; // pitch (radians)
- float psi; // yaw or true heading (radians)
- float alpha; // angle of attack (radians)
- float beta; // side slip angle (radians)
- // Velocities
- float phidot; // roll rate (radians/sec)
- float thetadot; // pitch rate (radians/sec)
- float psidot; // yaw rate (radians/sec)
- float vcas; // calibrated airspeed
- float climb_rate; // feet per second
- float v_north; // north velocity in local/body frame, fps
- float v_east; // east velocity in local/body frame, fps
- float v_down; // down/vertical velocity in local/body frame, fps
- float v_body_u; // ECEF velocity in body axis
- float v_body_v; // ECEF velocity in body axis
- float v_body_w; // ECEF velocity in body axis
- // Accelerations
- float A_X_pilot; // X accel in body frame ft/sec^2
- float A_Y_pilot; // Y accel in body frame ft/sec^2
- float A_Z_pilot; // Z accel in body frame ft/sec^2
- // Stall
- float stall_warning; // 0.0 - 1.0 indicating the amount of stall
- float slip_deg; // slip ball deflection
- // Pressure
- // Engine status
- uint32_t num_engines; // Number of valid engines
- uint32_t eng_state[FG_MAX_ENGINES]; // Engine state (off, cranking, running)
- float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min
- float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr
- float fuel_px[FG_MAX_ENGINES]; // Fuel pressure psi
- float egt[FG_MAX_ENGINES]; // Exhuast gas temp deg F
- float cht[FG_MAX_ENGINES]; // Cylinder head temp deg F
- float mp_osi[FG_MAX_ENGINES]; // Manifold pressure
- float tit[FG_MAX_ENGINES]; // Turbine Inlet Temperature
- float oil_temp[FG_MAX_ENGINES]; // Oil temp deg F
- float oil_px[FG_MAX_ENGINES]; // Oil pressure psi
- // Consumables
- uint32_t num_tanks; // Max number of fuel tanks
- float fuel_quantity[FG_MAX_TANKS];
- // Gear status
- uint32_t num_wheels;
- uint32_t wow[FG_MAX_WHEELS];
- float gear_pos[FG_MAX_WHEELS];
- float gear_steer[FG_MAX_WHEELS];
- float gear_compression[FG_MAX_WHEELS];
- // Environment
- uint32_t cur_time; // current simulation time of JSBSim
- int32_t warp; // offset in seconds to unix time
- float visibility; // visibility in meters (for env. effects)
- // Control surface positions (normalized values)
- float elevator;
- float elevator_trim_tab;
- float left_flap;
- float right_flap;
- float left_aileron;
- float right_aileron;
- float rudder;
- float nose_wheel;
- float speedbrake;
- float spoilers;
- // nasty hack .... JSBSim sends in little-endian
- void ByteSwap(void);
- };
- } // namespace SITL
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