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- #pragma once
- #include <AP_Common/AP_Common.h>
- #include <AP_Param/AP_Param.h>
- #include <AP_Math/AP_Math.h>
- #include <AC_AttitudeControl/AC_AttitudeControl.h> // Attitude controller library for sqrt controller
- #define AC_AVOID_ACCEL_CMSS_MAX 100.0f // maximum acceleration/deceleration in cm/s/s used to avoid hitting fence
- // bit masks for enabled fence types.
- #define AC_AVOID_DISABLED 0 // avoidance disabled
- #define AC_AVOID_STOP_AT_FENCE 1 // stop at fence
- #define AC_AVOID_USE_PROXIMITY_SENSOR 2 // stop based on proximity sensor output
- #define AC_AVOID_STOP_AT_BEACON_FENCE 4 // stop based on beacon perimeter
- #define AC_AVOID_DEFAULT (AC_AVOID_STOP_AT_FENCE | AC_AVOID_USE_PROXIMITY_SENSOR)
- // definitions for non-GPS avoidance
- #define AC_AVOID_NONGPS_DIST_MAX_DEFAULT 5.0f // objects over 5m away are ignored (default value for DIST_MAX parameter)
- #define AC_AVOID_ANGLE_MAX_PERCENT 0.75f // object avoidance max lean angle as a percentage (expressed in 0 ~ 1 range) of total vehicle max lean angle
- /*
- * This class prevents the vehicle from leaving a polygon fence in
- * 2 dimensions by limiting velocity (adjust_velocity).
- */
- class AC_Avoid {
- public:
- AC_Avoid();
- /* Do not allow copies */
- AC_Avoid(const AC_Avoid &other) = delete;
- AC_Avoid &operator=(const AC_Avoid&) = delete;
- // get singleton instance
- static AC_Avoid *get_singleton() {
- return _singleton;
- }
- /*
- * Adjusts the desired velocity so that the vehicle can stop
- * before the fence/object.
- * Note: Vector3f version is for convenience and only adjusts x and y axis
- */
- void adjust_velocity(float kP, float accel_cmss, Vector2f &desired_vel_cms, float dt);
- void adjust_velocity(float kP, float accel_cmss, Vector3f &desired_vel_cms, float dt);
- // adjust desired horizontal speed so that the vehicle stops before the fence or object
- // accel (maximum acceleration/deceleration) is in m/s/s
- // heading is in radians
- // speed is in m/s
- // kP should be zero for linear response, non-zero for non-linear response
- // dt is the time since the last call in seconds
- void adjust_speed(float kP, float accel, float heading, float &speed, float dt);
- // adjust vertical climb rate so vehicle does not break the vertical fence
- void adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_cms, float dt);
- // adjust roll-pitch to push vehicle away from objects
- // roll and pitch value are in centi-degrees
- // angle_max is the user defined maximum lean angle for the vehicle in centi-degrees
- void adjust_roll_pitch(float &roll, float &pitch, float angle_max);
- // enable/disable proximity based avoidance
- void proximity_avoidance_enable(bool on_off) { _proximity_enabled = on_off; }
- bool proximity_avoidance_enabled() { return _proximity_enabled; }
- // helper functions
- // Limits the component of desired_vel_cms in the direction of the unit vector
- // limit_direction to be at most the maximum speed permitted by the limit_distance_cm.
- // uses velocity adjustment idea from Randy's second email on this thread:
- // https://groups.google.com/forum/#!searchin/drones-discuss/obstacle/drones-discuss/QwUXz__WuqY/qo3G8iTLSJAJ
- void limit_velocity(float kP, float accel_cmss, Vector2f &desired_vel_cms, const Vector2f& limit_direction, float limit_distance_cm, float dt) const;
- // compute the speed such that the stopping distance of the vehicle will
- // be exactly the input distance.
- // kP should be non-zero for Copter which has a non-linear response
- float get_max_speed(float kP, float accel_cmss, float distance_cm, float dt) const;
- static const struct AP_Param::GroupInfo var_info[];
- private:
- // behaviour types (see BEHAVE parameter)
- enum BehaviourType {
- BEHAVIOR_SLIDE = 0,
- BEHAVIOR_STOP = 1
- };
- /*
- * Adjusts the desired velocity for the circular fence.
- */
- void adjust_velocity_circle_fence(float kP, float accel_cmss, Vector2f &desired_vel_cms, float dt);
- /*
- * Adjusts the desired velocity for the polygon fence.
- */
- void adjust_velocity_polygon_fence(float kP, float accel_cmss, Vector2f &desired_vel_cms, float dt);
- /*
- * Adjusts the desired velocity for the beacon fence.
- */
- void adjust_velocity_beacon_fence(float kP, float accel_cmss, Vector2f &desired_vel_cms, float dt);
- /*
- * Adjusts the desired velocity based on output from the proximity sensor
- */
- void adjust_velocity_proximity(float kP, float accel_cmss, Vector2f &desired_vel_cms, float dt);
- /*
- * Adjusts the desired velocity given an array of boundary points
- * earth_frame should be true if boundary is in earth-frame, false for body-frame
- * margin is the distance (in meters) that the vehicle should stop short of the polygon
- */
- void adjust_velocity_polygon(float kP, float accel_cmss, Vector2f &desired_vel_cms, const Vector2f* boundary, uint16_t num_points, bool earth_frame, float margin, float dt);
- /*
- * Computes distance required to stop, given current speed.
- */
- float get_stopping_distance(float kP, float accel_cmss, float speed_cms) const;
- /*
- * methods for avoidance in non-GPS flight modes
- */
- // convert distance (in meters) to a lean percentage (in 0~1 range) for use in manual flight modes
- float distance_to_lean_pct(float dist_m);
- // returns the maximum positive and negative roll and pitch percentages (in -1 ~ +1 range) based on the proximity sensor
- void get_proximity_roll_pitch_pct(float &roll_positive, float &roll_negative, float &pitch_positive, float &pitch_negative);
- // parameters
- AP_Int8 _enabled;
- AP_Int16 _angle_max; // maximum lean angle to avoid obstacles (only used in non-GPS flight modes)
- AP_Float _dist_max; // distance (in meters) from object at which obstacle avoidance will begin in non-GPS modes
- AP_Float _margin; // vehicle will attempt to stay this distance (in meters) from objects while in GPS modes
- AP_Int8 _behavior; // avoidance behaviour (slide or stop)
- bool _proximity_enabled = true; // true if proximity sensor based avoidance is enabled (used to allow pilot to enable/disable)
- static AC_Avoid *_singleton;
- };
- namespace AP {
- AC_Avoid *ac_avoid();
- };
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