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- /*
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <AP_Common/AP_Common.h>
- #include <AP_HAL/AP_HAL.h>
- #include <AP_Common/Location.h>
- #include <AP_Filesystem/AP_Filesystem.h>
- #if HAVE_FILESYSTEM_SUPPORT && defined(HAL_BOARD_TERRAIN_DIRECTORY)
- #define AP_TERRAIN_AVAILABLE 1
- #else
- #define AP_TERRAIN_AVAILABLE 0
- #endif
- #if AP_TERRAIN_AVAILABLE
- #include <AP_Param/AP_Param.h>
- #include <AP_Mission/AP_Mission.h>
- #define TERRAIN_DEBUG 0
- // MAVLink sends 4x4 grids
- #define TERRAIN_GRID_MAVLINK_SIZE 4
- // a 2k grid_block on disk contains 8x7 of the mavlink grids. Each
- // grid block overlaps by one with its neighbour. This ensures that
- // the altitude at any point can be calculated from a single grid
- // block
- #define TERRAIN_GRID_BLOCK_MUL_X 7
- #define TERRAIN_GRID_BLOCK_MUL_Y 8
- // this is the spacing between 32x28 grid blocks, in grid_spacing units
- #define TERRAIN_GRID_BLOCK_SPACING_X ((TERRAIN_GRID_BLOCK_MUL_X-1)*TERRAIN_GRID_MAVLINK_SIZE)
- #define TERRAIN_GRID_BLOCK_SPACING_Y ((TERRAIN_GRID_BLOCK_MUL_Y-1)*TERRAIN_GRID_MAVLINK_SIZE)
- // giving a total grid size of a disk grid_block of 32x28
- #define TERRAIN_GRID_BLOCK_SIZE_X (TERRAIN_GRID_MAVLINK_SIZE*TERRAIN_GRID_BLOCK_MUL_X)
- #define TERRAIN_GRID_BLOCK_SIZE_Y (TERRAIN_GRID_MAVLINK_SIZE*TERRAIN_GRID_BLOCK_MUL_Y)
- // number of grid_blocks in the LRU memory cache
- #define TERRAIN_GRID_BLOCK_CACHE_SIZE 12
- // format of grid on disk
- #define TERRAIN_GRID_FORMAT_VERSION 1
- #if TERRAIN_DEBUG
- #define ASSERT_RANGE(v,minv,maxv) assert((v)<=(maxv)&&(v)>=(minv))
- #else
- #define ASSERT_RANGE(v,minv,maxv)
- #endif
- /*
- Data conventions in this library:
- array[x][y]: x is increasing north, y is increasing east
- array[x]: low order bits increase east first
- bitmap: low order bits increase east first
- file: first entries increase east, then north
- */
- class AP_Terrain {
- public:
- AP_Terrain(const AP_Mission &_mission);
- /* Do not allow copies */
- AP_Terrain(const AP_Terrain &other) = delete;
- AP_Terrain &operator=(const AP_Terrain&) = delete;
- static AP_Terrain *get_singleton(void) { return singleton; }
- enum TerrainStatus {
- TerrainStatusDisabled = 0, // not enabled
- TerrainStatusUnhealthy = 1, // no terrain data for current location
- TerrainStatusOK = 2 // terrain data available
- };
- static const struct AP_Param::GroupInfo var_info[];
- // update terrain state. Should be called at 1Hz or more
- void update(void);
- bool enabled() const { return enable; }
- // return status enum for health reporting
- enum TerrainStatus status(void) const { return system_status; }
- // send any pending terrain request message
- void send_request(mavlink_channel_t chan);
- // handle terrain data and reports from GCS
- void send_terrain_report(mavlink_channel_t chan, const Location &loc, bool extrapolate);
- void handle_data(mavlink_channel_t chan, const mavlink_message_t &msg);
- void handle_terrain_check(mavlink_channel_t chan, const mavlink_message_t &msg);
- void handle_terrain_data(const mavlink_message_t &msg);
- /*
- find the terrain height in meters above sea level for a location
- return false if not available
- if corrected is true then terrain alt is adjusted so that
- the terrain altitude matches the home altitude at the home location
- (i.e. we assume home is at the terrain altitude)
- */
- bool height_amsl(const Location &loc, float &height, bool corrected);
- /*
- find difference between home terrain height and the terrain
- height at the current location in meters. A positive result
- means the terrain is higher than home.
- return false is terrain at the current location or at home
- location is not available
- If extrapolate is true then allow return of an extrapolated
- terrain altitude based on the last available data
- */
- bool height_terrain_difference_home(float &terrain_difference,
- bool extrapolate = false);
- /*
- return estimated equivalent relative-to-home altitude in meters
- of a given height above the terrain at the current location
-
- This function allows existing height controllers which work on
- barometric altitude (relative to home) to be used with terrain
- based target altitude, by translating the "above terrain" altitude
- into an equivalent barometric relative height.
-
- return false if terrain data is not available either at the given
- location or at the home location.
- If extrapolate is true then allow return of an extrapolated
- terrain altitude based on the last available data
- */
- bool height_relative_home_equivalent(float terrain_altitude,
- float &relative_altitude,
- bool extrapolate = false);
- /*
- return current height above terrain at current AHRS
- position.
- If extrapolate is true then extrapolate from most recently
- available terrain data is terrain data is not available for the
- current location.
- Return true if height is available, otherwise false.
- */
- bool height_above_terrain(float &terrain_altitude, bool extrapolate = false);
- /*
- calculate lookahead rise in terrain. This returns extra altitude
- needed to clear upcoming terrain in meters
- */
- float lookahead(float bearing, float distance, float climb_ratio);
- /*
- log terrain status to AP_Logger
- */
- void log_terrain_data();
- /*
- get some statistics for TERRAIN_REPORT
- */
- void get_statistics(uint16_t &pending, uint16_t &loaded);
- private:
- // allocate the terrain subsystem data
- bool allocate(void);
- /*
- a grid block is a structure in a local file containing height
- information. Each grid block is 2048 in size, to keep file IO to
- block oriented SD cards efficient
- */
- struct PACKED grid_block {
- // bitmap of 4x4 grids filled in from GCS (56 bits are used)
- uint64_t bitmap;
- // south west corner of block in degrees*10^7
- int32_t lat;
- int32_t lon;
- // crc of whole block, taken with crc=0
- uint16_t crc;
- // format version number
- uint16_t version;
- // grid spacing in meters
- uint16_t spacing;
- // heights in meters over a 32*28 grid
- int16_t height[TERRAIN_GRID_BLOCK_SIZE_X][TERRAIN_GRID_BLOCK_SIZE_Y];
- // indices info 32x28 grids for this degree reference
- uint16_t grid_idx_x;
- uint16_t grid_idx_y;
- // rounded latitude/longitude in degrees.
- int16_t lon_degrees;
- int8_t lat_degrees;
- };
- /*
- grid_block for disk IO, aligned on 2048 byte boundaries
- */
- union grid_io_block {
- struct grid_block block;
- uint8_t buffer[2048];
- };
- enum GridCacheState {
- GRID_CACHE_INVALID=0, // when first initialised
- GRID_CACHE_DISKWAIT=1, // when waiting for disk read
- GRID_CACHE_VALID=2, // when at least partially valid
- GRID_CACHE_DIRTY=3 // when updates have been made, and
- // disk write needed
- };
- /*
- a grid_block plus some meta data used for requesting new blocks
- */
- struct grid_cache {
- struct grid_block grid;
- volatile enum GridCacheState state;
- // the last time access was requested to this block, used for LRU
- uint32_t last_access_ms;
- };
- /*
- grid_info is a broken down representation of a Location, giving
- the index terms for finding the right grid
- */
- struct grid_info {
- // rounded latitude/longitude in degrees.
- int8_t lat_degrees;
- int16_t lon_degrees;
- // lat and lon of SW corner of this 32*28 grid, *10^7 degrees
- int32_t grid_lat;
- int32_t grid_lon;
- // indices info 32x28 grids for this degree reference
- uint16_t grid_idx_x;
- uint16_t grid_idx_y;
- // indexes into 32x28 grid
- uint8_t idx_x; // north (0..27)
- uint8_t idx_y; // east (0..31)
- // fraction within the grid square
- float frac_x; // north (0..1)
- float frac_y; // east (0..1)
- // file offset of this grid
- uint32_t file_offset;
- };
- // given a location, fill a grid_info structure
- void calculate_grid_info(const Location &loc, struct grid_info &info) const;
- /*
- find a grid structure given a grid_info
- */
- struct grid_cache &find_grid_cache(const struct grid_info &info);
- /*
- calculate bit number in grid_block bitmap. This corresponds to a
- bit representing a 4x4 mavlink transmitted block
- */
- uint8_t grid_bitnum(uint8_t idx_x, uint8_t idx_y);
- /*
- given a grid_info check that a given idx_x/idx_y is available (set
- in the bitmap)
- */
- bool check_bitmap(const struct grid_block &grid, uint8_t idx_x, uint8_t idx_y);
- /*
- request any missing 4x4 grids from a block
- */
- bool request_missing(mavlink_channel_t chan, struct grid_cache &gcache);
- bool request_missing(mavlink_channel_t chan, const struct grid_info &info);
- /*
- look for blocks that need to be read/written to disk
- */
- void schedule_disk_io(void);
- /*
- get some statistics for TERRAIN_REPORT
- */
- uint8_t bitcount64(uint64_t b);
- /*
- disk IO functions
- */
- int16_t find_io_idx(enum GridCacheState state);
- uint16_t get_block_crc(struct grid_block &block);
- void check_disk_read(void);
- void check_disk_write(void);
- void io_timer(void);
- void open_file(void);
- void seek_offset(void);
- void write_block(void);
- void read_block(void);
- /*
- check for missing mission terrain data
- */
- void update_mission_data(void);
- /*
- check for missing rally data
- */
- void update_rally_data(void);
- // parameters
- AP_Int8 enable;
- AP_Int16 grid_spacing; // meters between grid points
- // reference to AP_Mission, so we can ask preload terrain data for
- // all waypoints
- const AP_Mission &mission;
- // cache of grids in memory, LRU
- uint8_t cache_size = 0;
- struct grid_cache *cache = nullptr;
- // a grid_cache block waiting for disk IO
- enum DiskIoState {
- DiskIoIdle = 0,
- DiskIoWaitWrite = 1,
- DiskIoWaitRead = 2,
- DiskIoDoneRead = 3,
- DiskIoDoneWrite = 4
- };
- volatile enum DiskIoState disk_io_state;
- union grid_io_block disk_block;
- // last time we asked for more grids
- uint32_t last_request_time_ms[MAVLINK_COMM_NUM_BUFFERS];
- static const uint64_t bitmap_mask = (((uint64_t)1U)<<(TERRAIN_GRID_BLOCK_MUL_X*TERRAIN_GRID_BLOCK_MUL_Y)) - 1;
- // open file handle on degree file
- int fd;
- // has the timer been setup?
- bool timer_setup;
- // degrees lat and lon of file
- int8_t file_lat_degrees;
- int16_t file_lon_degrees;
- // do we have an IO failure
- volatile bool io_failure;
- // have we created the terrain directory?
- bool directory_created;
- // cache the home altitude, as it is needed so often
- float home_height;
- Location home_loc;
- // cache the last terrain height (AMSL) of the AHRS current
- // location. This is used for extrapolation when terrain data is
- // temporarily unavailable
- bool have_current_loc_height;
- float last_current_loc_height;
- // next mission command to check
- uint16_t next_mission_index;
- // next mission position to check
- uint8_t next_mission_pos;
- // last time the mission changed
- uint32_t last_mission_change_ms;
- // grid spacing during mission check
- uint16_t last_mission_spacing;
- // next rally command to check
- uint16_t next_rally_index;
- // last time the rally points changed
- uint32_t last_rally_change_ms;
- // grid spacing during rally check
- uint16_t last_rally_spacing;
- char *file_path = nullptr;
- // status
- enum TerrainStatus system_status = TerrainStatusDisabled;
- static AP_Terrain *singleton;
- };
- #endif // AP_TERRAIN_AVAILABLE
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