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- /*
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /*
- handle disk IO for terrain code
- */
- #include <AP_HAL/AP_HAL.h>
- #include <AP_Common/AP_Common.h>
- #include <AP_Math/AP_Math.h>
- #include <GCS_MAVLink/GCS_MAVLink.h>
- #include <GCS_MAVLink/GCS.h>
- #include "AP_Terrain.h"
- #if AP_TERRAIN_AVAILABLE
- #include <AP_Filesystem/AP_Filesystem.h>
- extern const AP_HAL::HAL& hal;
- /*
- calculate bit number in grid_block bitmap. This corresponds to a
- bit representing a 4x4 mavlink transmitted block
- */
- uint8_t AP_Terrain::grid_bitnum(uint8_t idx_x, uint8_t idx_y)
- {
- ASSERT_RANGE(idx_x,0,27);
- ASSERT_RANGE(idx_y,0,31);
- uint8_t subgrid_x = idx_x / TERRAIN_GRID_MAVLINK_SIZE;
- uint8_t subgrid_y = idx_y / TERRAIN_GRID_MAVLINK_SIZE;
- ASSERT_RANGE(subgrid_x,0,TERRAIN_GRID_BLOCK_MUL_X-1);
- ASSERT_RANGE(subgrid_y,0,TERRAIN_GRID_BLOCK_MUL_Y-1);
- return subgrid_y + TERRAIN_GRID_BLOCK_MUL_Y*subgrid_x;
- }
- /*
- given a grid_info check that a given idx_x/idx_y is available (set
- in the bitmap)
- */
- bool AP_Terrain::check_bitmap(const struct grid_block &grid, uint8_t idx_x, uint8_t idx_y)
- {
- uint8_t bitnum = grid_bitnum(idx_x, idx_y);
- return (grid.bitmap & (((uint64_t)1U)<<bitnum)) != 0;
- }
- /*
- given a location, calculate the 32x28 grid SW corner, plus the
- grid indices
- */
- void AP_Terrain::calculate_grid_info(const Location &loc, struct grid_info &info) const
- {
- // grids start on integer degrees. This makes storing terrain data
- // on the SD card a bit easier
- info.lat_degrees = (loc.lat<0?(loc.lat-9999999L):loc.lat) / (10*1000*1000L);
- info.lon_degrees = (loc.lng<0?(loc.lng-9999999L):loc.lng) / (10*1000*1000L);
- // create reference position for this rounded degree position
- Location ref;
- ref.lat = info.lat_degrees*10*1000*1000L;
- ref.lng = info.lon_degrees*10*1000*1000L;
- // find offset from reference
- const Vector2f offset = ref.get_distance_NE(loc);
- // get indices in terms of grid_spacing elements
- uint32_t idx_x = offset.x / grid_spacing;
- uint32_t idx_y = offset.y / grid_spacing;
- // find indexes into 32*28 grids for this degree reference. Note
- // the use of TERRAIN_GRID_BLOCK_SPACING_{X,Y} which gives a one square
- // overlap between grids
- info.grid_idx_x = idx_x / TERRAIN_GRID_BLOCK_SPACING_X;
- info.grid_idx_y = idx_y / TERRAIN_GRID_BLOCK_SPACING_Y;
- // find the indices within the 32*28 grid
- info.idx_x = idx_x % TERRAIN_GRID_BLOCK_SPACING_X;
- info.idx_y = idx_y % TERRAIN_GRID_BLOCK_SPACING_Y;
- // find the fraction (0..1) within the square
- info.frac_x = (offset.x - idx_x * grid_spacing) / grid_spacing;
- info.frac_y = (offset.y - idx_y * grid_spacing) / grid_spacing;
- // calculate lat/lon of SW corner of 32*28 grid_block
- ref.offset(info.grid_idx_x * TERRAIN_GRID_BLOCK_SPACING_X * (float)grid_spacing,
- info.grid_idx_y * TERRAIN_GRID_BLOCK_SPACING_Y * (float)grid_spacing);
- info.grid_lat = ref.lat;
- info.grid_lon = ref.lng;
- ASSERT_RANGE(info.idx_x,0,TERRAIN_GRID_BLOCK_SPACING_X-1);
- ASSERT_RANGE(info.idx_y,0,TERRAIN_GRID_BLOCK_SPACING_Y-1);
- ASSERT_RANGE(info.frac_x,0,1);
- ASSERT_RANGE(info.frac_y,0,1);
- }
- /*
- find a grid structure given a grid_info
- */
- AP_Terrain::grid_cache &AP_Terrain::find_grid_cache(const struct grid_info &info)
- {
- uint16_t oldest_i = 0;
- // see if we have that grid
- for (uint16_t i=0; i<cache_size; i++) {
- if (cache[i].grid.lat == info.grid_lat &&
- cache[i].grid.lon == info.grid_lon &&
- cache[i].grid.spacing == grid_spacing) {
- cache[i].last_access_ms = AP_HAL::millis();
- return cache[i];
- }
- if (cache[i].last_access_ms < cache[oldest_i].last_access_ms) {
- oldest_i = i;
- }
- }
- // Not found. Use the oldest grid and make it this grid,
- // initially unpopulated
- struct grid_cache &grid = cache[oldest_i];
- memset(&grid, 0, sizeof(grid));
- grid.grid.lat = info.grid_lat;
- grid.grid.lon = info.grid_lon;
- grid.grid.spacing = grid_spacing;
- grid.grid.grid_idx_x = info.grid_idx_x;
- grid.grid.grid_idx_y = info.grid_idx_y;
- grid.grid.lat_degrees = info.lat_degrees;
- grid.grid.lon_degrees = info.lon_degrees;
- grid.grid.version = TERRAIN_GRID_FORMAT_VERSION;
- grid.last_access_ms = AP_HAL::millis();
- // mark as waiting for disk read
- grid.state = GRID_CACHE_DISKWAIT;
- return grid;
- }
- /*
- find cache index of disk_block
- */
- int16_t AP_Terrain::find_io_idx(enum GridCacheState state)
- {
- // try first with given state
- for (uint16_t i=0; i<cache_size; i++) {
- if (disk_block.block.lat == cache[i].grid.lat &&
- disk_block.block.lon == cache[i].grid.lon &&
- cache[i].state == state) {
- return i;
- }
- }
- // then any state
- for (uint16_t i=0; i<cache_size; i++) {
- if (disk_block.block.lat == cache[i].grid.lat &&
- disk_block.block.lon == cache[i].grid.lon) {
- return i;
- }
- }
- return -1;
- }
- /*
- get CRC for a block
- */
- uint16_t AP_Terrain::get_block_crc(struct grid_block &block)
- {
- uint16_t saved_crc = block.crc;
- block.crc = 0;
- uint16_t ret = crc16_ccitt((const uint8_t *)&block, sizeof(block), 0);
- block.crc = saved_crc;
- return ret;
- }
- #endif // AP_TERRAIN_AVAILABLE
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