lua_generated_bindings.h 994 B

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  1. #pragma once
  2. // auto generated bindings, don't manually edit
  3. #include <GCS_MAVLink/GCS.h>
  4. #include <AP_Relay/AP_Relay.h>
  5. #include <AP_Terrain/AP_Terrain.h>
  6. #include <AP_RangeFinder/AP_RangeFinder.h>
  7. #include <AP_Notify/AP_Notify.h>
  8. #include <AP_Math/AP_Math.h>
  9. #include <AP_GPS/AP_GPS.h>
  10. #include <AP_BattMonitor/AP_BattMonitor.h>
  11. #include <AP_Arming/AP_Arming.h>
  12. #include <AP_AHRS/AP_AHRS.h>
  13. #include <AP_Common/Location.h>
  14. #include "lua/src/lua.hpp"
  15. #include <new>
  16. #if !defined(AP_TERRAIN_AVAILABLE) || (AP_TERRAIN_AVAILABLE != 1)
  17. #error Scripting requires terrain to be available
  18. #endif // !defined(AP_TERRAIN_AVAILABLE) || (AP_TERRAIN_AVAILABLE != 1)
  19. int new_Vector2f(lua_State *L);
  20. Vector2f * check_Vector2f(lua_State *L, int arg);
  21. int new_Vector3f(lua_State *L);
  22. Vector3f * check_Vector3f(lua_State *L, int arg);
  23. int new_Location(lua_State *L);
  24. Location * check_Location(lua_State *L, int arg);
  25. void load_generated_bindings(lua_State *L);
  26. void load_generated_sandbox(lua_State *L);