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- /*
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /*
- sailboat simulator class
- */
- #pragma once
- #include "SIM_Aircraft.h"
- namespace SITL {
- /*
- a sailboat simulator
- */
- class Sailboat : public Aircraft {
- public:
- Sailboat(const char *frame_str);
- /* update model by one time step */
- void update(const struct sitl_input &input) override;
- /* static object creator */
- static Aircraft *create(const char *frame_str) {
- return new Sailboat(frame_str);
- }
- bool on_ground() const override {return true;};
- private:
- // calculate the lift and drag as values from 0 to 1 given an apparent wind speed in m/s and angle-of-attack in degrees
- void calc_lift_and_drag(float wind_speed, float angle_of_attack_deg, float& lift, float& drag) const;
- // return turning circle (diameter) in meters for steering angle proportion in the range -1 to +1
- float get_turn_circle(float steering) const;
- // return yaw rate in deg/sec given a steering input (in the range -1 to +1) and speed in m/s
- float get_yaw_rate(float steering, float speed) const;
- // return lateral acceleration in m/s/s given a steering input (in the range -1 to +1) and speed in m/s
- float get_lat_accel(float steering, float speed) const;
- // simulate waves and swell
- void update_wave(float delta_time);
- float steering_angle_max; // vehicle steering mechanism's max angle in degrees
- float turning_circle; // vehicle minimum turning circle diameter in meters
- // lift and drag curves. index is angle/10deg
- // angle-of-attack 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170+
- const float lift_curve[18] = {0.00f, 0.50f, 1.00f, 1.10f, 0.95f, 0.75f, 0.60f, 0.40f, 0.20f, 0.00f, -0.20f, -0.40f, -0.60f, -0.75f, -0.95f, -1.10f, -1.00f, -0.50f};
- const float drag_curve[18] = {0.10f, 0.10f, 0.20f, 0.40f, 0.80f, 1.20f, 1.50f, 1.70f, 1.90f, 1.95f, 1.90f, 1.70f, 1.50f, 1.20f, 0.80f, 0.40f, 0.20f, 0.10f};
- const float mass = 2.0f;
- Vector3f velocity_ef_water; // m/s
- Vector3f wave_gyro; // rad/s
- float wave_heave; // m/s/s
- float wave_phase; // rads
- bool motor_connected; // true if this frame has a motor
- };
- } // namespace SITL
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