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- /*
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /*
- simple plane simulator class
- */
- #pragma once
- #include "SIM_Aircraft.h"
- #include "SIM_ICEngine.h"
- #include <Filter/LowPassFilter.h>
- namespace SITL {
- /*
- a very simple plane simulator
- */
- class Plane : public Aircraft {
- public:
- Plane(const char *frame_str);
- /* update model by one time step */
- virtual void update(const struct sitl_input &input) override;
- /* static object creator */
- static Aircraft *create(const char *frame_str) {
- return new Plane(frame_str);
- }
- protected:
- const float hover_throttle = 0.7f;
- const float air_density = 1.225; // kg/m^3 at sea level, ISA conditions
- float angle_of_attack;
- float beta;
- struct {
- // from last_letter skywalker_2013/aerodynamics.yaml
- // thanks to Georacer!
- float s = 0.45;
- float b = 1.88;
- float c = 0.24;
- float c_lift_0 = 0.56;
- float c_lift_deltae = 0;
- float c_lift_a = 6.9;
- float c_lift_q = 0;
- float mcoeff = 50;
- float oswald = 0.9;
- float alpha_stall = 0.4712;
- float c_drag_q = 0;
- float c_drag_deltae = 0.0;
- float c_drag_p = 0.1;
- float c_y_0 = 0;
- float c_y_b = -0.98;
- float c_y_p = 0;
- float c_y_r = 0;
- float c_y_deltaa = 0;
- float c_y_deltar = -0.2;
- float c_l_0 = 0;
- float c_l_p = -1.0;
- float c_l_b = -0.12;
- float c_l_r = 0.14;
- float c_l_deltaa = 0.25;
- float c_l_deltar = -0.037;
- float c_m_0 = 0.045;
- float c_m_a = -0.7;
- float c_m_q = -20;
- float c_m_deltae = 1.0;
- float c_n_0 = 0;
- float c_n_b = 0.25;
- float c_n_p = 0.022;
- float c_n_r = -1;
- float c_n_deltaa = 0.00;
- float c_n_deltar = 0.1;
- float deltaa_max = 0.3491;
- float deltae_max = 0.3491;
- float deltar_max = 0.3491;
- // the X CoG offset should be -0.02, but that makes the plane too tail heavy
- // in manual flight. Adjusted to -0.15 gives reasonable flight
- Vector3f CGOffset{-0.15, 0, -0.05};
- } coefficient;
- float thrust_scale;
- bool reverse_thrust;
- bool elevons;
- bool vtail;
- bool dspoilers;
- bool reverse_elevator_rudder;
- bool ice_engine;
- bool tailsitter;
- bool have_launcher;
- float launch_accel;
- float launch_time;
- uint64_t launch_start_ms;
- const uint8_t throttle_servo = 2;
- const int8_t choke_servo = 14;
- const int8_t ignition_servo = 12;
- const int8_t starter_servo = 13;
- const float slewrate = 100;
- ICEngine icengine{
- throttle_servo,
- choke_servo,
- ignition_servo,
- starter_servo,
- slewrate
- };
- float liftCoeff(float alpha) const;
- float dragCoeff(float alpha) const;
- Vector3f getForce(float inputAileron, float inputElevator, float inputRudder) const;
- Vector3f getTorque(float inputAileron, float inputElevator, float inputRudder, float inputThrust, const Vector3f &force) const;
- void calculate_forces(const struct sitl_input &input, Vector3f &rot_accel, Vector3f &body_accel);
- };
- } // namespace SITL
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