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- #pragma once
- #include <AP_Common/AP_Common.h>
- #include <AP_Common/Location.h>
- #include <AP_Math/AP_Math.h>
- #include <AP_HAL/AP_HAL.h>
- /*
- * BendyRuler avoidance algorithm for avoiding the polygon and circular fence and dynamic objects detected by the proximity sensor
- */
- class AP_OABendyRuler {
- public:
- AP_OABendyRuler() {}
- /* Do not allow copies */
- AP_OABendyRuler(const AP_OABendyRuler &other) = delete;
- AP_OABendyRuler &operator=(const AP_OABendyRuler&) = delete;
- // send configuration info stored in front end parameters
- void set_config(float lookahead, float margin_max) { _lookahead = MAX(lookahead, 1.0f); _margin_max = MAX(margin_max, 0.0f); }
- // run background task to find best path and update avoidance_results
- // returns true and populates origin_new and destination_new if OA is required. returns false if OA is not required
- bool update(const Location& current_loc, const Location& destination, const Vector2f &ground_speed_vec, Location &origin_new, Location &destination_new);
- private:
- // calculate minimum distance between a path and any obstacle
- float calc_avoidance_margin(const Location &start, const Location &end);
- // calculate minimum distance between a path and the circular fence (centered on home)
- // on success returns true and updates margin
- bool calc_margin_from_circular_fence(const Location &start, const Location &end, float &margin);
- // calculate minimum distance between a path and the polygon fence
- // on success returns true and updates margin
- bool calc_margin_from_polygon_fence(const Location &start, const Location &end, float &margin);
- // calculate minimum distance between a path and proximity sensor obstacles
- // on success returns true and updates margin
- bool calc_margin_from_object_database(const Location &start, const Location &end, float &margin);
- // configuration parameters
- float _lookahead; // object avoidance will look this many meters ahead of vehicle
- float _margin_max; // object avoidance will ignore objects more than this many meters from vehicle
- // internal variables used by background thread
- float _current_lookahead; // distance (in meters) ahead of the vehicle we are looking for obstacles
- };
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