/// @file AP_Parachute.h /// @brief Parachute release library #pragma once #include #include #include #define AP_PARACHUTE_TRIGGER_TYPE_RELAY_0 0 #define AP_PARACHUTE_TRIGGER_TYPE_RELAY_1 1 #define AP_PARACHUTE_TRIGGER_TYPE_RELAY_2 2 #define AP_PARACHUTE_TRIGGER_TYPE_RELAY_3 3 #define AP_PARACHUTE_TRIGGER_TYPE_SERVO 10 #define AP_PARACHUTE_RELEASE_DELAY_MS 500 // delay in milliseconds between call to release() and when servo or relay actually moves. Allows for warning to user #define AP_PARACHUTE_RELEASE_DURATION_MS 2000 // when parachute is released, servo or relay stay at their released position/value for 2000ms (2seconds) #define AP_PARACHUTE_SERVO_ON_PWM_DEFAULT 1300 // default PWM value to move servo to when shutter is activated #define AP_PARACHUTE_SERVO_OFF_PWM_DEFAULT 1100 // default PWM value to move servo to when shutter is deactivated #define AP_PARACHUTE_ALT_MIN_DEFAULT 10 // default min altitude the vehicle should have before parachute is released #define AP_PARACHUTE_CRITICAL_SINK_DEFAULT 0 // default critical sink speed in m/s to trigger emergency parachute /// @class AP_Parachute /// @brief Class managing the release of a parachute class AP_Parachute { public: /// Constructor AP_Parachute(AP_Relay &relay) : _relay(relay) { // setup parameter defaults #if CONFIG_HAL_BOARD == HAL_BOARD_SITL if (_singleton != nullptr) { AP_HAL::panic("Rally must be singleton"); } #endif _singleton = this; AP_Param::setup_object_defaults(this, var_info); } /* Do not allow copies */ AP_Parachute(const AP_Parachute &other) = delete; AP_Parachute &operator=(const AP_Parachute&) = delete; /// enabled - enable or disable parachute release void enabled(bool on_off); /// enabled - returns true if parachute release is enabled bool enabled() const { return _enabled; } /// release - release parachute void release(); /// released - true if the parachute has been released (or release is in progress) bool released() const { return _released; } /// release_initiated - true if the parachute release sequence has been initiated (may wait before actual release) bool release_initiated() const { return _release_initiated; } /// release_in_progress - true if the parachute release sequence is in progress bool release_in_progress() const { return _release_in_progress; } /// update - shuts off the trigger should be called at about 10hz void update(); /// critical_sink - returns the configured maximum sink rate to trigger emergency release float critical_sink() const { return _critical_sink; } /// alt_min - returns the min altitude above home the vehicle should have before parachute is released /// 0 = altitude check disabled int16_t alt_min() const { return _alt_min; } /// set_is_flying - accessor to the is_flying flag void set_is_flying(const bool is_flying) { _is_flying = is_flying; } // set_sink_rate - set vehicle sink rate void set_sink_rate(float sink_rate) { _sink_rate = sink_rate; } static const struct AP_Param::GroupInfo var_info[]; // get singleton instance static AP_Parachute *get_singleton() { return _singleton; } private: static AP_Parachute *_singleton; // Parameters AP_Int8 _enabled; // 1 if parachute release is enabled AP_Int8 _release_type; // 0:Servo,1:Relay AP_Int16 _servo_on_pwm; // PWM value to move servo to when shutter is activated AP_Int16 _servo_off_pwm; // PWM value to move servo to when shutter is deactivated AP_Int16 _alt_min; // min altitude the vehicle should have before parachute is released AP_Int16 _delay_ms; // delay before chute release for motors to stop AP_Float _critical_sink; // critical sink rate to trigger emergency parachute // internal variables AP_Relay &_relay; // pointer to relay object from the base class Relay. uint32_t _release_time; // system time that parachute is ordered to be released (actual release will happen 0.5 seconds later) bool _release_initiated:1; // true if the parachute release initiated (may still be waiting for engine to be suppressed etc.) bool _release_in_progress:1; // true if the parachute release is in progress bool _released:1; // true if the parachute has been released bool _is_flying:1; // true if the vehicle is flying float _sink_rate; // vehicle sink rate in m/s uint32_t _sink_time; // time that the vehicle exceeded critical sink rate }; namespace AP { AP_Parachute *parachute(); };