/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "lua_scripts.h" #include #include #include #include "lua_generated_bindings.h" #ifndef SCRIPTING_DIRECTORY #if HAL_OS_FATFS_IO #define SCRIPTING_DIRECTORY "/APM/scripts" #else #define SCRIPTING_DIRECTORY "./scripts" #endif //HAL_OS_FATFS_IO #endif // SCRIPTING_DIRECTORY extern const AP_HAL::HAL& hal; bool lua_scripts::overtime; jmp_buf lua_scripts::panic_jmp; lua_scripts::lua_scripts(const AP_Int32 &vm_steps, const AP_Int32 &heap_size, const AP_Int8 &debug_level) : _vm_steps(vm_steps), _debug_level(debug_level) { _heap = hal.util->allocate_heap_memory(heap_size); } void lua_scripts::hook(lua_State *L, lua_Debug *ar) { lua_scripts::overtime = true; // we need to aggressively bail out as we are over time // so we will aggressively trap errors until we clear out lua_sethook(L, hook, LUA_MASKCOUNT, 1); luaL_error(L, "Exceeded CPU time"); } int lua_scripts::atpanic(lua_State *L) { gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Panic: %s", lua_tostring(L, -1)); hal.console->printf("Lua: Panic: %s\n", lua_tostring(L, -1)); longjmp(panic_jmp, 1); return 0; } lua_scripts::script_info *lua_scripts::load_script(lua_State *L, char *filename) { if (int error = luaL_loadfile(L, filename)) { switch (error) { case LUA_ERRSYNTAX: gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Syntax error in %s", filename); gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Error: %s", lua_tostring(L, -1)); lua_pop(L, lua_gettop(L)); return nullptr; case LUA_ERRMEM: gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Insufficent memory loading %s", filename); lua_pop(L, lua_gettop(L)); return nullptr; case LUA_ERRFILE: gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Unable to load the file: %s", lua_tostring(L, -1)); hal.console->printf("Lua: File error: %s\n", lua_tostring(L, -1)); lua_pop(L, lua_gettop(L)); return nullptr; default: gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Unknown error (%d) loading %s", error, filename); lua_pop(L, lua_gettop(L)); return nullptr; } } script_info *new_script = (script_info *)hal.util->heap_realloc(_heap, nullptr, sizeof(script_info)); if (new_script == nullptr) { // No memory, shouldn't happen, we even attempted to do a GC gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Insufficent memory loading %s", filename); lua_pop(L, 1); // we can't use the function we just loaded, so ditch it return nullptr; } new_script->name = filename; new_script->next = nullptr; // find and create a sandbox for the new chunk lua_getglobal(L, "get_sandbox_env"); if (lua_pcall(L, 0, LUA_MULTRET, 0)) { gcs().send_text(MAV_SEVERITY_CRITICAL, "Scripting: Could not create sandbox: %s", lua_tostring(L, -1)); hal.console->printf("Lua: Scripting: Could not create sandbox: %s", lua_tostring(L, -1)); return nullptr; } load_generated_sandbox(L); lua_setupvalue(L, -2, 1); new_script->lua_ref = luaL_ref(L, LUA_REGISTRYINDEX); // cache the reference new_script->next_run_ms = AP_HAL::millis64() - 1; // force the script to be stale return new_script; } void lua_scripts::load_all_scripts_in_dir(lua_State *L, const char *dirname) { if (dirname == nullptr) { return; } DIR *d = AP::FS().opendir(dirname); if (d == nullptr) { gcs().send_text(MAV_SEVERITY_INFO, "Lua: Could not find a scripts directory"); return; } // load anything that ends in .lua for (struct dirent *de=AP::FS().readdir(d); de; de=AP::FS().readdir(d)) { uint8_t length = strlen(de->d_name); if (length < 5) { // not long enough continue; } if (strncmp(&de->d_name[length-4], ".lua", 4)) { // doesn't end in .lua continue; } // FIXME: because chunk name fetching is not working we are allocating and storing an extra string we shouldn't need to size_t size = strlen(dirname) + strlen(de->d_name) + 2; char * filename = (char *) hal.util->heap_realloc(_heap, nullptr, size); if (filename == nullptr) { continue; } snprintf(filename, size, "%s/%s", dirname, de->d_name); // we have something that looks like a lua file, attempt to load it script_info * script = load_script(L, filename); if (script == nullptr) { hal.util->heap_realloc(_heap, filename, 0); continue; } reschedule_script(script); } AP::FS().closedir(d); } void lua_scripts::run_next_script(lua_State *L) { if (scripts == nullptr) { #if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 AP_HAL::panic("Lua: Attempted to run a script without any scripts queued"); #endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 return; } // reset the current script tracking information overtime = false; // strip the selected script out of the list script_info *script = scripts; scripts = script->next; // reset the hook to clear the counter const int32_t vm_steps = MAX(_vm_steps, 1000); lua_sethook(L, hook, LUA_MASKCOUNT, vm_steps); // store top of stack so we can calculate the number of return values int stack_top = lua_gettop(L); // pop the function to the top of the stack lua_rawgeti(L, LUA_REGISTRYINDEX, script->lua_ref); if(lua_pcall(L, 0, LUA_MULTRET, 0)) { if (overtime) { // script has consumed an excessive amount of CPU time gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: %s exceeded time limit (%d)", script->name, (int)vm_steps); remove_script(L, script); } else { gcs().send_text(MAV_SEVERITY_INFO, "Lua: %s", lua_tostring(L, -1)); hal.console->printf("Lua: Error: %s\n", lua_tostring(L, -1)); remove_script(L, script); } lua_pop(L, 1); return; } else { int returned = lua_gettop(L) - stack_top; switch (returned) { case 0: // no time to reschedule so bail out remove_script(L, script); break; case 2: { // sanity check the return types if (lua_type(L, -1) != LUA_TNUMBER) { gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: %s did not return a delay (0x%d)", script->name, lua_type(L, -1)); lua_pop(L, 2); remove_script(L, script); return; } if (lua_type(L, -2) != LUA_TFUNCTION) { gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: %s did not return a function (0x%d)", script->name, lua_type(L, -2)); lua_pop(L, 2); remove_script(L, script); return; } // types match the expectations, go ahead and reschedule script->next_run_ms = AP_HAL::millis64() + (uint64_t)luaL_checknumber(L, -1); lua_pop(L, 1); int old_ref = script->lua_ref; script->lua_ref = luaL_ref(L, LUA_REGISTRYINDEX); luaL_unref(L, LUA_REGISTRYINDEX, old_ref); reschedule_script(script); break; } default: { gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: %s returned bad result count (%d)", script->name, returned); remove_script(L, script); // pop all the results we got that we didn't expect lua_pop(L, returned); break; } } } } void lua_scripts::remove_script(lua_State *L, script_info *script) { if (script == nullptr) { return; } // ensure that the script isn't in the loaded list for any reason if (scripts == nullptr) { // nothing to do, already not in the list } else if (scripts == script) { scripts = script->next; } else { for(script_info * current = scripts; current->next != nullptr; current = current->next) { if (current->next == script) { current->next = script->next; break; } } } if (L != nullptr) { // state could be null if we are force killing all scripts luaL_unref(L, LUA_REGISTRYINDEX, script->lua_ref); } hal.util->heap_realloc(_heap, script->name, 0); hal.util->heap_realloc(_heap, script, 0); } void lua_scripts::reschedule_script(script_info *script) { if (script == nullptr) { #if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 AP_HAL::panic("Lua: Attempted to schedule a null pointer"); #endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 return; } script->next = nullptr; if (scripts == nullptr) { scripts = script; return; } uint64_t next_run_ms = script->next_run_ms; if (scripts->next_run_ms > next_run_ms) { script->next = scripts; scripts = script; return; } script_info *previous = scripts; while (previous->next != nullptr) { if (previous->next->next_run_ms > next_run_ms) { script->next = previous->next; previous->next = script; return; } previous = previous->next; } previous->next = script; } void *lua_scripts::_heap; void *lua_scripts::alloc(void *ud, void *ptr, size_t osize, size_t nsize) { (void)ud; (void)osize; /* not used */ return hal.util->heap_realloc(_heap, ptr, nsize); } void lua_scripts::run(void) { if (_heap == nullptr) { gcs().send_text(MAV_SEVERITY_INFO, "Lua: Unable to allocate a heap"); return; } // panic should be hooked first if (setjmp(panic_jmp)) { if (lua_state != nullptr) { lua_close(lua_state); // shutdown the old state } // remove all the old scheduled scripts for (script_info *script = scripts; script != nullptr; script = scripts) { remove_script(nullptr, script); } scripts = nullptr; overtime = false; } lua_state = lua_newstate(alloc, NULL); lua_State *L = lua_state; if (L == nullptr) { gcs().send_text(MAV_SEVERITY_CRITICAL, "Lua: Couldn't allocate a lua state"); return; } lua_atpanic(L, atpanic); luaL_openlibs(L); load_lua_bindings(L); // load the sandbox creation function uint32_t sandbox_size; char *sandbox_data = (char *)AP_ROMFS::find_decompress("sandbox.lua", sandbox_size); if (sandbox_data == nullptr) { gcs().send_text(MAV_SEVERITY_CRITICAL, "Scripting: Could not find sandbox"); return; } if (luaL_dostring(L, sandbox_data)) { gcs().send_text(MAV_SEVERITY_CRITICAL, "Scripting: Loading sandbox: %s", lua_tostring(L, -1)); return; } free(sandbox_data); // Scan the filesystem in an appropriate manner and autostart scripts load_all_scripts_in_dir(L, SCRIPTING_DIRECTORY); while (true) { #if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 if (lua_gettop(L) != 0) { AP_HAL::panic("Lua: Stack should be empty before running scripts"); } #endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 if (scripts != nullptr) { #if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 // Sanity check that the scripts list is ordered correctly script_info *sanity = scripts; while (sanity->next != nullptr) { if (sanity->next_run_ms > sanity->next->next_run_ms) { AP_HAL::panic("Lua: Script tasking order has been violated"); } sanity = sanity->next; } #endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 // compute delay time uint64_t now_ms = AP_HAL::millis64(); if (now_ms < scripts->next_run_ms) { hal.scheduler->delay(scripts->next_run_ms - now_ms); } if (_debug_level > 1) { gcs().send_text(MAV_SEVERITY_DEBUG, "Lua: Running %s", scripts->name); } const int startMem = lua_gc(L, LUA_GCCOUNT, 0) * 1024 + lua_gc(L, LUA_GCCOUNTB, 0); const uint32_t loadEnd = AP_HAL::micros(); run_next_script(L); const uint32_t runEnd = AP_HAL::micros(); const int endMem = lua_gc(L, LUA_GCCOUNT, 0) * 1024 + lua_gc(L, LUA_GCCOUNTB, 0); if (_debug_level > 1) { gcs().send_text(MAV_SEVERITY_DEBUG, "Lua: Time: %u Mem: %d + %d", (unsigned int)(runEnd - loadEnd), (int)endMem, (int)(endMem - startMem)); } // garbage collect after each script, this shouldn't matter, but seems to resolve a memory leak lua_gc(L, LUA_GCCOLLECT, 0); } else { gcs().send_text(MAV_SEVERITY_DEBUG, "Lua: No scripts to run"); hal.scheduler->delay(10000); } } }