/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "AP_Beacon_Backend.h"
// debug
#include
/*
base class constructor.
This incorporates initialisation as well.
*/
AP_Beacon_Backend::AP_Beacon_Backend(AP_Beacon &frontend) :
_frontend(frontend)
{
}
// set vehicle position:
// pos should be in the beacon's local frame in meters
// accuracy_estimate is also in meters
void AP_Beacon_Backend::set_vehicle_position(const Vector3f& pos, float accuracy_estimate)
{
_frontend.veh_pos_update_ms = AP_HAL::millis();
_frontend.veh_pos_accuracy = accuracy_estimate;
_frontend.veh_pos_ned = correct_for_orient_yaw(pos);
}
// set individual beacon distance in meters
void AP_Beacon_Backend::set_beacon_distance(uint8_t beacon_instance, float distance)
{
// sanity check instance
if (beacon_instance >= AP_BEACON_MAX_BEACONS) {
return;
}
// setup new beacon
if (beacon_instance >= _frontend.num_beacons) {
_frontend.num_beacons = beacon_instance+1;
}
_frontend.beacon_state[beacon_instance].distance_update_ms = AP_HAL::millis();
_frontend.beacon_state[beacon_instance].distance = distance;
_frontend.beacon_state[beacon_instance].healthy = true;
}
// configure beacon's position in meters from origin
// pos should be in the beacon's local frame (meters)
void AP_Beacon_Backend::set_beacon_position(uint8_t beacon_instance, const Vector3f& pos)
{
// sanity check instance
if (beacon_instance >= AP_BEACON_MAX_BEACONS) {
return;
}
// setup new beacon
if (beacon_instance >= _frontend.num_beacons) {
_frontend.num_beacons = beacon_instance+1;
}
// set position after correcting yaw
_frontend.beacon_state[beacon_instance].position = correct_for_orient_yaw(pos);
}
// rotate vector (meters) to correct for beacon system yaw orientation
Vector3f AP_Beacon_Backend::correct_for_orient_yaw(const Vector3f &vector)
{
// exit immediately if no correction
if (_frontend.orient_yaw == 0) {
return vector;
}
// check for change in parameter value and update constants
if (orient_yaw_deg != _frontend.orient_yaw) {
_frontend.orient_yaw = wrap_180(_frontend.orient_yaw.get());
// calculate rotation constants
orient_yaw_deg = _frontend.orient_yaw;
orient_cos_yaw = cosf(radians(orient_yaw_deg));
orient_sin_yaw = sinf(radians(orient_yaw_deg));
}
// rotate x,y by -orient_yaw
Vector3f vec_rotated;
vec_rotated.x = vector.x*orient_cos_yaw - vector.y*orient_sin_yaw;
vec_rotated.y = vector.x*orient_sin_yaw + vector.y*orient_cos_yaw;
vec_rotated.z = vector.z;
return vec_rotated;
}