/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "AP_Beacon_Backend.h" // debug #include /* base class constructor. This incorporates initialisation as well. */ AP_Beacon_Backend::AP_Beacon_Backend(AP_Beacon &frontend) : _frontend(frontend) { } // set vehicle position: // pos should be in the beacon's local frame in meters // accuracy_estimate is also in meters void AP_Beacon_Backend::set_vehicle_position(const Vector3f& pos, float accuracy_estimate) { _frontend.veh_pos_update_ms = AP_HAL::millis(); _frontend.veh_pos_accuracy = accuracy_estimate; _frontend.veh_pos_ned = correct_for_orient_yaw(pos); } // set individual beacon distance in meters void AP_Beacon_Backend::set_beacon_distance(uint8_t beacon_instance, float distance) { // sanity check instance if (beacon_instance >= AP_BEACON_MAX_BEACONS) { return; } // setup new beacon if (beacon_instance >= _frontend.num_beacons) { _frontend.num_beacons = beacon_instance+1; } _frontend.beacon_state[beacon_instance].distance_update_ms = AP_HAL::millis(); _frontend.beacon_state[beacon_instance].distance = distance; _frontend.beacon_state[beacon_instance].healthy = true; } // configure beacon's position in meters from origin // pos should be in the beacon's local frame (meters) void AP_Beacon_Backend::set_beacon_position(uint8_t beacon_instance, const Vector3f& pos) { // sanity check instance if (beacon_instance >= AP_BEACON_MAX_BEACONS) { return; } // setup new beacon if (beacon_instance >= _frontend.num_beacons) { _frontend.num_beacons = beacon_instance+1; } // set position after correcting yaw _frontend.beacon_state[beacon_instance].position = correct_for_orient_yaw(pos); } // rotate vector (meters) to correct for beacon system yaw orientation Vector3f AP_Beacon_Backend::correct_for_orient_yaw(const Vector3f &vector) { // exit immediately if no correction if (_frontend.orient_yaw == 0) { return vector; } // check for change in parameter value and update constants if (orient_yaw_deg != _frontend.orient_yaw) { _frontend.orient_yaw = wrap_180(_frontend.orient_yaw.get()); // calculate rotation constants orient_yaw_deg = _frontend.orient_yaw; orient_cos_yaw = cosf(radians(orient_yaw_deg)); orient_sin_yaw = sinf(radians(orient_yaw_deg)); } // rotate x,y by -orient_yaw Vector3f vec_rotated; vec_rotated.x = vector.x*orient_cos_yaw - vector.y*orient_sin_yaw; vec_rotated.y = vector.x*orient_sin_yaw + vector.y*orient_cos_yaw; vec_rotated.z = vector.z; return vec_rotated; }